Legend of Grimrock: The Series

Read about it here.

 

The creators of Fallout: Nuka Break embark on a high-fantasy journey with a new, licensed series based on the game Legend of Grimrock.

ADD-ONS NOW AVAILABLE

THREE NEW PERKS ADDED

By popular demand, we’ve created new perks which will include NUKA BREAK DVDs & Blu-rays, as well as other Wayside work. We’ve received many emails from fans who didn’t have the opportunity to donate to our last Kickstarter, but who would still like a physical copy of the film.

Limited Perks:

Please note that, unlike listed in the pledge tiers, any limited perks are not included in other tiers.

For example, if you pledge $35 dollars for the T-shirt tier, you will get the digital HD film and “Special Thanks” credit but you will not get a copy of Legend of Grimrock 2.

High atop Mount Grimrock, an airship transports a group of prisoners escorted by armed knights. Each prisoner has been tried and sentenced by The Court for crimes against the king. The prisoners are thrown into the pit of Mount Grimrock, at which point their crimes are immediately absolved; however, no prisoner pardoned in this manner has ever made it out of the mountain.

We’re Wayside Creations, the team behind the Fallout: Nuka Break series, which was also funded on Kickstarter by fans of the game. Creating the Nuka Break series was an unforgettable experience, and we’re very proud of the final product—but now we’re ready to create a project that is our own, and we need your help!

If you haven’t seen Fallout: Nuka Break, check it out here:

Fallout: Nuka Break – Red Star

Fallout: Nuka Break – Season 2

Fallout: Nuka Break – Season 1

After finishing Nuka Break, we reached out to Almost Human, the creators of the independently-developed game Legend of Grimrock. We were captivated by the storyline and design, and believe it is a perfect fit for our fans. We were also inspired by Almost Human’s success story—even though conventional wisdom suggests there’s no market for an old school game like Legend of Grimrock, the Finnish indie team created their dream project anyway, and it was a hit. The Finnish creators are just as excited as we are to see their universe come to life in a new way.

The Legend of Grimrock live-action series will be directed by Vincent Talenti, who also directed Fallout: Nuka Break seasons 1 & 2 and Fallout: Red Star.

Chris Avellone from Obsidian Entertainment (Fallout: New Vegas, Knights of the Old Republic 2) is attached to the series as a writer.

The cast of Nuka Break (Tybee Diskin, Zack Finfrock, Aaron Giles, and others) will have a hand in development.

Ralis Kahn, our special effects supervisor from Fallout: Nuka Break, will return to oversee special effects makeup, including extensive Grimrock creature work.

Vic Mignogna (Full Metal Alchemist, Star Trek Continues), who played characters in every Nuka Break film, will return for a role.

Several other key creatives and production team members from Nuka Break are also returning for this series.

We’re excited to welcome Chalet Lizette Brannen to the Grimrock team with a featured speaking role in the series. At only eight years old, Chalet is already a veteran in film and television, and we could not be happier to welcome her aboard! For information, check out her IMDb page: http://www.imdb.com/name/nm5192551/?ref_=fn_al_nm_1

The Legend of Grimrock series will be comprised of several episodes which will eventually combine into a feature-length film. We’re working closely with the game developers every step of the way to ensure our vision complements the world they created. Using Kickstarter tools, we’d also like to poll our backers often and implement their ideas into the film. We believe in making content that our fans want to see.

We’ve set our initial goal at $100,000, and we have several stretch goals prepared with tons of great perks!

It’s common for independent filmmakers to stay away from high-concept genres, like fantasy and science fiction, because production costs are high, (wardrobe, landscapes, visual effects, and so forth). Because of this, the typical route is to produce horror/slasher films for an easier sale. While these types of films are enjoyable, we’re more interested in creating what we really like. This is why we need your help. It’s tough for indie filmmakers like us to raise funds for a challenge like this, but we know that Kickstarter is the perfect place to prove that people do want to see an independently produced high-fantasy film.

If you’d like to see this become a reality as much as we do, please get involved and share this with everyone you know—spread the word via Facebook/Twitter/videogame forums/blogs/news outlets or any other place that people will find out about it. Don’t forget, Kickstarter has some great “share” options right under the video, so check them out and spread the word!

Thank you!

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Final Soul – The Haunting.

It was late 1995 when it happened. My childhood friend (Charles), his wife (Tammy), myself and my wife (Amiee) had just completed Sierra Online’s game, Phantasmagoria. We had huddled together and enjoyed the immensely fun (and, for back in it’s time, intense!) game. I had told Charles about a game I had played only a year or two before called Colonel’s Bequest, another Sierra Online game. Truth be told, I had been an avid, die hard fan of Sierra Online since Leisure Suit Larry 1. I had even played, from what I remember, was a horrid 4 color version of King’s Quest 1. I don’t recall if this was a limit of the monitor to only kick out 4 colors, but I could swear it was the same system I played LSL1 and KQ2 on (and it had 16 colors!) Regardless, Sierra Online games were something I had always wanted to work on.

Well, with no AGI/SCI tools (and definitely a lack in talent in being able to create some of those games!), I went with what I knew. Text adventure games! I had programmed several (quite silly) text adventure games, as well as wrote up some character generators for things like Dungeons & Dragons. So using BASIC and then compiling it with PowerBasic was something I could do! So, while living with Charles and Tammy, I began creating “Final Soul.” The game would be much like Sierra games, where you would have these limited areas you could explore and find various things; that would be used elsewhere (usually not in the most logical manner!) to solve riddles and unlock areas or clues! Having played Phantasmagoria and Colonel’s Bequest – I knew Final Soul would be something about being stuck in a house. I began writing the code and incorporating real life friends of mine into the game. It wasn’t long until I was done; the general format followed a previous text adventure game I had played – A Hitchhiker’s Guide To The Galaxy. I ran it through Charles, Tammy and my wife – and after four revisions, finally had a final, bug free version. However, when it came to compiling all this code; the compiler was limited, so I had to essentially make the command to “POKE” the CAPS LOCK to be on, and remove lower case options. Then I had to trunk down some of the text (and puzzles) and was finally able to compile the game. I had hopes of adding onto it (using the SAVE/LOAD feature to bypass the compiler’s limits, but never got around to it). I even had plans for a sequel to the game, which I never got around to programming (but had the majority of puzzles all written down).

The game, back in 1995, had no problems running on machines. DOS was something that was still a part of Windows 95 and Windows 98. However, fast forward to the future, and Windows 7 and what not – and suddenly there’s a “DOS” in the system, but it’s not real DOS. Suddenly the game could no longer function on modern machines. Well, that was until now. Collector, from SierraHelp.com created an installer that installed the game and made it run effortlessly with DOSBOX. There’s literally nothing to do but install the game, then double click the Final Soul icon on your desktop! And it launches! Granted, it’s an ancient text adventure game, and who wants to play THOSE anymore? Well, in the event YOU do – now you can. You can download the very small file for Final Soul – HERE! The ReadMe file within the installer package explains how the game works, and where to even go if you need the walk thru!

So how about it? Think you got what it takes to beat Final Soul? Got questions? Post it on the forum here!

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Digging Through The Archive: World of Warcraft… Beta Key.

I am pretty sure I have posted this previously on here… but since I was digging through some of my old, writing archives – figured this fit the current theme of the posts I have been making. This one was written to try and win Beta Keys to World of Warcraft. I came close, apparently, in the votes, but did not win. This one has the modified date of 6/4/204.

———————-

Contest: “Race to Destiny.”
A Warcraft Fanfic for the World of Warcraft Beta
Written by: Tawmis

Grey clouds, like spilled water, seemed to stretch across the heavens, cloaking the world beneath it within the grips of an intimidating shadow of darkness.

The orc shaman, Ner’zhul stood before the Dark Portal. The wind seemed to howl around him, his long, black hair whipping wildly out of control.

“This does not seem wise,” Ravenbane spoke up first.

Ner’zhul turned his yellow eyes like twin suns burning, “You would allow the Alliance to continue to place our people within internment camps, slaves to the humans? We are not slaves, Ravenbane! We are the rulers! It should be the humans serving us!”

Ravenbane shook his head, tightening his ponytail. “I do not enjoy the idea that our people are slaves to the humans, any more than you do. But this… Dark Portal… and the artifacts you would have us seek… only go to feed the war. We strike, they strike back. We strike again, they strike back. It is a vicious circle. I have almost forgotten why we even fight anymore. It seems we do so because we have no other desire to do anything else. Perhaps if peace could be made…”

“Peace?” Ner’zhul laughed. “There will never be peace. Not until we have the humans bowing before us. Otherwise they will continue to treat us like the vermin they think we are! To them, we are meant to be stomped out. Crushed beneath their steel heels.”

‘And you sound so different from them,’ thought to himself.

He stepped back as Ner’zhul began chanting. He watched as Ner’zhul’s hands began to glow, from a soft blue to a piercing, dark red. His eyes turned towards the vast portal and watched as it began to glow in response, its own colors matching that of Ner’zhul’s.

“Go!” Ner’zhul barked the command. “Go forth and steal the artifacts so that we might open the portals on Draenor!”

Ravenbane shook his head, once again tightening his ponytail before leaping into the portal.

… Within the Portal …

The world was twisted with colors that passed before his eyes. Colors he could never hope to describe. There were colors that were so beautiful and yet so terribly frightening at the same time.

Until blackness took them all away.

… On The Other Side …

Ravenbane pulled himself up, fighting the nausea that swept through his body. He looked up to see a world he did not recognize. In the distance, an orange sun was just barely beginning to rise.

He briefly considered how long he might have been laying there, face down in the ground. His rumbling stomach told him that it had been several days, at the least. He looked behind him and saw only, what looked to be an endless desert.

There was no sign of a portal to travel back through.

Reaching into his pouch, he grabbed dried bread and slowly took a bite from it, glancing once again at his surroundings. He wondered now, where the others might have landed in this world of Draenor.

The sun ruthlessly followed him, always behind him, tanning his bared skin rapidly. Another drink of water from the waterskin, wiping his mouth with the back of his hand. In the distance, he could make out a faint mountain.

He would begin his quest there.

Where he was from, mountains typically meant they were infested with dwarves. And where dwarves were to be found, typically weapons of magic could also be found.

The mountain never seemed to get any close for the five days that he walked through the searing desert. Each step made the mountain move another hundred feet from him, or so it had seemed, when suddenly on the third day, he blinked his eyes, and he stood at the base of the towering mountain.

Climbing the mountain, his quickly found his arms and legs burning with pain, as much as his skin burned from the sun. The lack of true food and drink was weighing heavy on his body.

He reached a ledge, and there he made a startling discovery.

“Blood,” Ravenbane tasted the crimson liquid to his lips. “And fresh.”

His brown eyes looked upward. And slumped against rocks, he saw a figure. Drawing his blade, the sun reflected from its steel surface.

As he slowly approached, he saw it was the form of an orc. Rushing to its side, he immediately recognized the orc. Glancing over the orc, he saw two gashes, cut too deeply to mend. “Mullok, who has done this to you?”

“A human,” Mullok replied as blood trickled from his bottom, quivering lip. “A human from the Alliance. They’re here to stop us. They… attacked Ner’zhul.”

“Rest my brother,” Ravenbane spoke softly.

“It is already too late for me,” Mullok choked, blood once more coming from the corner of his lip. “Avenge me…”

And with that, Mullok’s spirit released its hold on the mortal world, and grew limp in Ravenbane’s hands.

Ravenbane felt something in his heart shift. Suddenly it was as if it were made of stone and weighed so heavy. His eyes slowly looked up from Mullok’s body to the cavern just ahead.

His brows came together to form a bridge across his brow, built by a hatred he felt welling up and coursing through his veins.

“Fight violently in the life here after,” Ravenbane muttered the burial words of a fallen warrior’s song. “Side by side, to the Warchiefs of yester year; fight on, fight on, and fight without fear.”

And with that he closed Mullok’s eyes forever.

Leaping over Mullok’s body, Ravenbane made his way quickly through the cave. There was little regard or worry of being discovered. His body ran sorely on adrenaline now, mixed with anger and hatred.

For so long he had believed that the war against the Alliance could be dissolved through peaceful means. He believed that they could both live in harmony.

And now he knew he was a fool.

Ner’zhul was right.

There would never be peace with the humans.

The scent of blood was in the air. His head turned, peering down a dark hall. He saw a body quickly move around the corner. He could smell Mullok’s scent, so he knew he was close to Mullok’s killer.

Driven now by a sense of urgency, Ravenbane moved rapidly through the cave until he could see the human just ahead.

“Halt!” Ravenbane howled in anger.

The human, adorned in armor from head to toe, turned. “Another orc?”

“Yes,” Ravenbane growled through clenched teeth, as he took a step closer. “Kill one of us and another shall rise to take his place. You humans will never be rid of us. Never. We will fight you until there is no world left to fight upon.”

“I have no quarrel with you, orc,” the human shouted back.

“A shame then,” Ravenbane snapped back, “for I have one with you.”

“What is it that I have done?” the human called back, still not having drawn his weapon, despite Ravenbane taking long, striding steps, getting closer and closer.

“What have you done?” Ravenbane sniffed at the air. “Can you not smell it in the air? Can you not see it on your blade? That is orc blood you have spilled this day. And I have come to collect vengeance and payment for the life you have taken.”

“I did not want to fight him,” the human called back. “I even told him so! But he would not believe me!”

“Just as I don’t believe you,” Ravenbane snarled through clenched teeth.

“Ask yourself then,” the human retorted. “Why have I not drawn my blade yet, while yours is drawn and you step closer to me every passing moment?”

“You are a part of the Alliance,” Ravenbane sneered. “You and your people attacked Ner’zhul.”

“He means to collect artifacts to slaughter my people,” the human explained. “What would you have done?”

Ravenbane stopped in his footsteps, staring at the human.

“I had no intention of killing that orc outside,” the human removed his mask, revealing long, flowing, blond hair. “My name is Arkus. I serve the Alliance, but I do not believe in this war. As I had explained to the other orc, before he attacked me – I came here to get the artifact only to hold it ‘hostage’ if you would, until peace talks could be arranged. I knew if I let your people get it, they would use it against my people. If my people got it, they would slaughter your people. You may or may not believe me, but I don’t want either side slaughtered. I want the bloodshed to stop. I want to be able to have a family and know that my children can live in a world without war. I want to know that they can grow up without seeing the things I have. The images that burn in mind that keeps me up at night. The screams of the dying. I don’t want that for my children. Or for anyone else, for that matter.”

Ravenbane put his weapon at his side. “Well then human,” he felt a change within him again, “I believe your words. Let us work together then to recover the artifact, and see if, with it, we can bring peace to our people once and for all.”

Reaching the artifact, a blade that hovered in the air, for a brief moment, each of them wondered if their fragile alliance would be broken, and revealed as a lie. But neither betrayed the other.

The human reached for the blade of destiny, and immediately handed it to Ravenbane. “Let the blade be in your hands, Ravenbane, for I sense great honor in you.”

Just then a portal appeared, shimmering.

Through it, Ner’zhul could be seen. “I have opened a portal for you! Come through and let us destroy these humans that attack us!”

Ravenbane watched members of his tribe, fall to the human blades; even as Arkus watched orcs brutally slaughter his own people.

“What are you waiting for, Ravenbane! Step through! Step through! What’s this? Beware! There is a human behind you! He means to stop you!” Ner’zhul’s voice was one of desperation.

Ravenbane turned to see Arkus standing, watching in horror, tears brimming in his eyes.

“There will never be peace,” he muttered. “Not until an enemy so great that it threatens both sides… that force us to join forces… until then… there will always be war.”

“The energies are going out of control!” Ner’zhul shouted. “Come through before it’s too late! Too late for you, too late for our people!”

A human shouted in the background, “The energies are out of control! Destroy the Dark Portal! Destroy it!”

Ravenbane and Arkus watched as they turned their attention on the stone structure and began the destruction.

“We can step through,” Ravenbane turned to Arkus.

“To what? A world of war?” Arkus asked. “At least here, there is none.”

Suddenly the colorful display disappeared.

Followed by violent tremors that shook the world.

Large boulders tumbled from the cavern. “A cave in!”

“We have to get out of here,” Ravenbane barked, “before we’re buried alive!”

Quickly they moved through the cavern; however a stone struck Arkus in the back. His armor bent inward, piercing his flesh. He let out a scream of pain and fell.

Ravenbane turned. He looked at Arkus lying on the ground.

“Go without me,” Arkus shouted. “I would only slow us down! At least one of us can escape!”

Ravenbane turned and began to run, and stopped. He threw the legendary blade aside and ran to Arkus’ side. “I won’t be leaving you, my brother.” He extended his hand, which Arkus took.

Ravenbane pulled him to his feet and helped him walk, even as stones tumbled from the ceiling, some so large they rolled down, forcing them to dodge to the side.

They passed the blade.

“The blade,” Arkus pointed.

“Is of no use to us,” Ravenbane commented. “We can’t get back home if the Dark Portal has been destroyed.”

And so, in the distance the legendary blade faded away, until it was buried beneath stone.

Reaching the cavern exit, they looked in horror as the entire world seemed to be shaking apart. Magical energy seemed to erupt from the ground, soaring at the heavens at incredible speed.

They watched the sun rise, knowing it would be their last.

“I spend my last day,” Ravenbane commented, looking at Arkus. “With an enemy who became my friend.”

In the coming hours, as a result of the energies burning out of control, Draenor tore itself apart.

To this day, there are stories that perhaps Ravenbane and Arkus survived, and somewhere, on a floating island, humans and orcs learned to live in peace long before they did on Azeroth, when the Burning Legion came nearly eighteen years later.

THE END?

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Digging Through The Archive: Crackdown.

So back when the original CRACKDOWN game came out, Paul and I had thought about putting together PSA (Public Service Announcements) that would sort of parody the reality show COPS. We never got any further than scribbling some notes down; this was from 2/22/2009:

Crackdown PSA

Rookie – Paul

Sarge – Tawmis

Tagline “Swallow my Justice!”

 

–          Parody COPS

–          Intro at the station – Rookie tries to make some arrests and Sarge jumps out with a car and starts running people over and shooting rockets at them

–          Jump from tower

–          Rookie talks about gun safety on roof and Sarge yells tag  – Rookie gets blown up

–          The ship mission – Rookie is talking about drugs in the ship and Sarge comes blasting in

–          Car Jacking. Rookies tries to use a car – Sarge just yanks the citizen out.

 

 

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Digging Through The Archive: Star Frontiers.

For the longest time, I thought I was the only one who loved the RPG called Star Frontiers – turns out there’s an entire community out there. Anyway, I remember thinking how fun it would be to convert some of the modules into stories, using characters I have either played or characters my friends played, and mashing it into one big story format. I never got far with it, but figured I’d share what I had (just found). This one dates only to 2010 (so that’s not too far back in the archives!)

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ENEMY IN THE STARS

a STAR FRONTIERS story

based on the CRASH ON VULTURNUS module

Written by: Tawmis Logue

Space.

 A bleak, black, eternal sea of nothingness.

 Here and there, scattered planets, moons and asteroids swam deep within its murky depths.

 Anyone should be able to hide here. So many possibilities. So many places to go.

 That was before the Pan Galactic Operation.

 The Pan Galactic Operation has extended their hands into every corner of the expanding universe, seeking to colonize and harvest materials from planets.

 His name is Jack Renegar, and he is a thorn in the side of the Pan Galactic Operation.

 A human that has spent most of his young life on the streets, Jack’s life took a turn when he managed to steal a space craft that the Pan Galactic Operation was testing. The Warrior Star was a small ship – quick. Fast. Made mostly for scouting missions. The ship was meant to be stolen for a Yazirian crime lord by the name of Tunal’rak – but Jack found the ship to be too useful for himself. He quickly made enemies with both the Pan Galactic Operation as well as the criminal lord, Tunal’rak – but Jack didn’t seem to care.

 Until now.

 The Pan Galactic Operation had sent another ship after him – Warprunner. A ship, supposedly, so fast that it create worm holes to travel through. A myth to be certain, but there was no denying the ship was indeed quick – perhaps even quicker than The Warrior Star. It’s design was clearly based on The Warrior Star, but it was loaded with weapons to take down any enemy it encountered.

 “They’re coming up on our port side, Captain,” Ewchkin barked. The Yazirian seemed less than pleased with being knocked around within the ship.

 “Set shields to port side,” Jack Renegar shouted over the series of explosions that pummeled the side of the ship. “Keep them on our left, and keep turning to our left. We’re going there.”

 Jack Renegar pointed at a small blip on the screen. His touch brought up the information onto the screen.

 “Kredal?” his Yazirian companion questioned. “Captain, the planet is completely unexplored… the planet is prone to explosive tropical storms… known to cause unusual electric magnetic pulses that can down ships! Those that have gotten within the planet’s atmosphere are often never heard from again.”

 “Then they’d be crazy to follow us,” Jack smiled charismatically.

 “Crazy’s not the word I thought of,” Ewchkin growled. Jack only smiled and pull the controls of the Warrior Star to the left. Blasts rocked the side of the ship, but the defenses held. Jack then pulled the controls forward, plummeting the ship towards Kredal.

 Aboard the Warprunner one of the crew shouted, “Captain! Alert! They’re headed into Kredal’s atmosphere. Should we follow?” His question fell from his lips with hesitant tones.

 The Captain of the Warprunner, a Vrusk seemed to ponder it for a moment. He knew Kredal’s reputation as a inhospitable planet that none have ever returned from. “Keep a distant orbit -click- around the planet,” the Vrusk said through his mandibles, “ensure no ship escapes from its atmosphere.”

 The pilot sighed in relief, “As you command, Captain.”

 

Jack Renegar pulled up on the controls as the Warrior Star entered Kredal’s velvet blue atmosphere. Through the front, it appeared as if the Warrior Star was flying underwater.

 One of Kredal’s unusual traits was that the planet rotated on its side, with its “Northern Point” tilted at an amazing 97 degrees, thus making its southern hemisphere actually appear to be in the east. The gases on the planet gave the planet a strange, florescent blue glow. There had been repeated attempts at exploring Kredal in the past; but none ever returned. Last transmissions always spoke of sudden thunder storms that were capable of rendering all form of communication impossible.

 Ewchkin stood up and gazed through the window, peering over Jack’s shoulder. He could hardly believe his eyes.

 What Jack Renegar found was beyond words to explain. The planet’s strange blue haze was a gas that lingered within the atmosphere, hiding the incredible lush and beautiful lands below. Diagnostics from his initial landing showed the air was not lethal to humans – and though slightly thinner than what most humans were used to – it was indeed even hospitable. The entire landscape of Kredal seemed to be nothing but one gigantic rain forest. The strange blue gas that lingered in the air provided the “moisture” that fed the trees and unusual plants that decorated the landscape. The ground was thick with endless roots that seemed to tie into one another, creating a complex knot that – as far as they could tell – circled the entire planet.

 “Money to be had,” Ewchkin muttered, standing behind a mystified Jack. “Lots of money, Captain.”

 Jack turned his head slightly. Ewchkin was the only person Jack trusted. Ewchkin and Jack had been friends for a very long time. Jack turned to look at his Yazirian friend and nodded his head.

 Yazirians were tall, thin humanoids with long arms and legs, and yet slender torsos. Two large flaps of skin grew on either side of their bodies, attached along their arms, torso and legs. When a  Yazirian raised their arm, the membrane is stretched tight and forms a form of wing, which, provided the environmental variables – would allow Yazirians to glide for limited distances. Born with muzzles and high foreheads, surrounded by mains and collar hair, gave Yazirians the the look of an animal – almost monkey like appearance. Unlike humans, Yazirians did not sweat, and thus pant to keep cool. Born with four knuckles on both their hands and feet, Yazirians are capable of incredible grip with their feet – just as easily as they would with their hands.

 The Pan Galactic had been seeking to expand – many planets were running out of resources. Refinery plants throughout the solar system were finding themselves systematically attacked. Most suspected the mysterious race known as Sathar. Next to nothing were known about these reptilian creatures, save for their hatred for anything and everything related to the Pan Galactic Empire.

 Now Jack Renegar had found what may be the largest natural resource for wood – and if they could harvest the gas into “water.”

 That was six years ago.

 Jack Renegar became one of the wealthiest men in the Pan Galactic System. His money allowed him the best of lawyers, which easily got him pardoned for his crimes as a pirate. Despite his incredible weath, Jack was only able to settle for several months, before the yearning for adventure crept back into his veins. He stepped before the Pan Galactic and asked to become a member of the Pan Galactic Exploration Team. The Pan Galactic, while able to pardon for his crimes (despite endless appeals, before finally surrendering) could not bare the idea that he would become a part of their enormous corporation. It was bad enough that they were forced to pay him a “finder’s fee” for the resources that he discovered on Kredal. But to make him an actual member of the Pan Galactic – that would be too much!

 “Before we approve or deny your request, Captain Jack Renegar,” Senior Judge Eraldin said, “we would like to discuss this in private.”

 Jack Renegar smiled charismatically, for which he was always known for, and bowed slightly. “Of course.” With that he turned and left the room.

 Senior Judge Tarek looked at Eraldin. “You can’t be considering this…”

 “Hear me out,” Eraldin, an elderly human with ice blue eyes said, trying to calm the other four Senior Judges. “There is a mission that’s headed for Volturnus. We have already sent one mission out – our very best – and we lost contact with them. It’s been six weeks since we have heard anything back from Vulturnus Mission One. The last we got was transmissions about a very volatile landscape and a beast they called a ‘Quickdeath.’”

 “So you’re saying, instate him into the Pan Galactic Exploration and have him lead the mission to Vulturnus?” Tarek asked, sitting down now, giving it some thought.

 “If our best have perished on Vulturnus, what are the chances that Jack and his mission would survive?” Eraldin smiled. “I suspect if we do not instate Jack into the Pan Galactic Exploration, he will resume his pirating ways and once again be a thorn in our side. It would be better to instate him, have him explore Vulturnus, which would be right up his alley – and with any luck – perish on the planet, a name that would soon be forgotten, where as if he resorts to pirating again, he will have many who will clamor behind him.”

 “And what if he -click- succeeds?” Senior Judge V’runtar, a Vrusk, asked, clicking his mandibles nervously. “He will be hailed a hero -click- once more.”

 “Then the Pan Galactic as a whole is better for it,” Eraldin shrugged. “People will forget his tarnished record. Most already have, since his discovery on Kredal has granted employment to thousands – if not millions – in an economy that was failing until that discovery.”

 

 

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