Legend of Grimrock: Destiny’s Chance. (Part 1)

So, this all began when I purchased Legend of Grimrock, which is a CRPG that reminded me of old school Wizardry games. Essentially a dungeon crawl, where you control four characters, from a first person perspective. The game, being new, and from an indie company – didn’t have much in the way of lore. So this gave me a chance to give my character some background and play in this world, in the way of writing as well, to explain some of the things found within… Legend of Grimrock.

When these were written, I used to write them during lunch – simply for the sake of writing. I wasn’t sure where I was going with it, from time to time. Each one was written then and there – with no planning on what the end goal was. It was all to keep my brain thinking creatively. I realized, I had posted it on our forum – but have since removed the forum, so I figured I’d repost them here:

My name is Tawmis Sanarius.

And my life may soon be over.

Three nights ago, I would not have seen myself where I am now. Aboard an airship headed for Mount Grimrock. Three nights ago, I was enjoying the fine company of strong beverages and scantily dressed women. Through somewhat bleary eyes, brought on by the intoxication that flowed through my blood, I watched a Lizard Man slip into the bar; its beady eyes scanning the room. Whoever he was – he was a rogue, that much I was certain. He was looking for an easy target to get his reptilian fingers into their purses and relieve them of their coin. I smiled, because whatever was going to happen next was going to be entertaining. I nudged Taren Bloodhorn, my closest – actually, my only friend. A towering grey minotaur, with muscles that rested on top of muscles; every breath he took, his entire chest seemed to come alive with rippling muscles. The ladies of ‘The Fallen Star’ enjoyed that. Some would consider unusual that human females would partake in … encounters… with minotaurs. Here, that was never questioned. Probably why Taren loved this place.

Taren’s nostrils flared in amusement, as we both watched the Lizard Man move through the crowd. Though they were humanoid in appearance, with their lizard heads, scales and claws, they seemed to possess every trait of every reptile. Whether it was trying to climb a wall, or slither and squeeze in between impossibly small spaces.

I put my mug down when I followed the lizard’s gaze. This was going to go poorly. A side glance to Taren, and he recognized the problem that was about to escalate. “It’s none of our concern,” his deep voice growled. “Sit back and enjoy the ale and the women.”

“He doesn’t know what he’s getting into,” I said, wiping my mouth with the back of my hand.

The reptilian’s target is none other than Boris Thunkal. A brute. An idiot. But also one of the King’s Men.

The King’s Men are handpicked Knights from the King’s general soldiers. The King’s Men are also the most trusted men among the King. The only ones who are allowed to guard him from within his tower. By law, the King’s Men are not permitted in ‘The Fallen Star’ because it is an ‘unsavory’ place. But I do believe Boris spends as much time as I do here; if not more. And it’s not to arrest people. (Although come to think of it, it might involves some role play of him ‘arresting’ some of these fine women of the evening). Despite the law, Boris enjoys the company of the women of ‘The Fallen Star’ and everyone here knows he’s one of the King’s Men, and he throws his weight (which there is plenty of, around that rotund waist of his!) around, like he owns the place. I wouldn’t say I hate Boris; but I would certainly chalk it up for a very strong and very passionate dislike of the man.

Unfortunately, the reptilian has mistaken Boris’ general idiotic attitude for drunkenness; which means, when the reptilian reaches for Boris’ coin pouch, the dumb lizard is going to get caught, and there’s going to be a huge scene.

So I stand and make my way towards Boris. Taren sees me making my way and shakes his head, “Pardon me, ladies,” he said with the booming voice, to each woman sitting on his lap. “With any luck I shall return.”

As I had predicted, as the reptilian reached for Boris’ coin pouch to cut it; Boris felt the cold claws on his pouch and screamed, “Thief!” Immediately, the other members of the King’s Own stood up.

“Hold it,” I said, patting Boris on the shoulder. “Let me buy you a drink. The reptilian meant no harm. He was snagged on your pouch – you know, those scales get caught on anything – and was just trying to free himself.”

“Wait! Where’s my coin purse?” one of the other King’s Own called out. Boris spun and ripped open the reptilian’s cloth vest; and the sound of a coin purse, with the King’s marking on it, feel to the ground.

I watched the coin bag fall. I watched Boris’ eyes go to the reptilian then to me.

“Dung,” I muttered. I knew what was coming next.

I heard Taren roar and charge on of the drunk guards who had stood to arrest both the reptilian and myself (thinking me an accomplice). Boris turned to me and drew his blade, but my closed fist came across the bridge of his nose with incredible force. He reeled back, his hand over his nose. “You bwoke mife nwose,” he said as blood poured between his fingers.

“Yeah, sorry about that, it’s just I don’t take kindly to being arrested again,” I said, and punched him again, sending him swirling to the ground. Unfortunately, this gave the other King’s Own a chance to come up behind me.

The last thing I heard, before I blacked out was the sound of shattering glass on the back of my skull.

This would be no ordinary crime. We had assaulted the King’s Own, which by law, was an assault on the King himself.

When we were brought before the King, Boris had explained that the King’s Own had been on patrol through Curvia (which was the high end of town), when they had heard noises. Upon investigating, they reported that they had caught us trying to break into the home of Houralus Survine, one of the Royal Men of Curvia. I shook my head.

When the King asked for our version of what happened, I explained the truth. Of course, there would be no one to back up our story – not even if they brought in people from The Fallen Star (not that they ever would; the Heavens forbid such ‘unsavory’ people taint the King’s palace just to verify a thief’s tale). The King naturally sided with the King’s Own; to do otherwise would indicate that the King had fallible judgment when selecting the King’s Own. But I saw it in the King’s eyes; when I described breaking Boris’ nose, the King could barely contain his smile.

Without a doubt, the King had selected Boris, but didn’t care for Boris’ attitude, and perhaps even knew that we were telling the truth. By the grace of the King, our ‘sins’ were forgiven – but it would still be up to the gods to determine if we were guilty or not. “I now sentence the four of you,” I heard the King say. Four? I looked over and saw an insectoid, whom I did not recognize. “To be thrown into Mount Grimrock. If the gods deem that you are absolved of your sins, you shall survive as you work your way from the top of Mount Grimrock down to its base, where the only exit is known to exist.”

Boris seemed as though he might protest the fact that we were given – no matter how slim – a chance to live. However, the King’s scolding looked silenced the arrogant guard.

As they chained the four of us and escorted us aboard an airship, I looked to the insectoid. “How did you get involved in all of this?”

“When –tic!- the guard struck you –tic!- from behind,” the insectoid said through its mandibles. “I –tic!- cast a blinding flash –tic!- behind his eyes! I tried to –tic!- heal you, but –tic!- was overcome.”

“I thank you for your effort,” I said. “The minotaur over there is Taren Bloodhorn. I’m sorry you’re in this mess with us.”

“It was –tic!- my choice. I have observed –tic!- the King’s Own, namely the Boris gentlemen –tic!- and seen how he treats non-humans –tic!- with extreme prejudice. I was honored to –tic!- fight with you for as long as I lasted. My name –tic!- is Blaz’tik.”

I looked at the lizard man, who had remained quiet. “Can I get the name of the man for who I may die for?”

The Lizard Man looked up, “My name is Silvertan,” he said, his ‘s’ coming out in long hisses. “I did not ask for your help.”

“Well, I wasn’t about to let you get thrown in a prison to rot,” I smiled. “Besides, I was looking for a reason to break Boris’ nose.”

From the front of the airship, I saw Boris turn and give a scowling look.

In the distance, I could see it. Even as the airship struggled to gain altitude in the storm clouds.

Mount Grimrock.

My name is Tawmis Sanarius.

And my life may soon be over.

Three nights ago, I would not have seen myself where I am now.

To Be Continued?

 

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It’s 2:14am. Do you know where your Imagination is?

Well, it would seem that my imagination was sparked by the return of writing the Legend of Grimrock fanfiction, on going, (short?) story thing on their forum… (Because that sentence makes a lot of sense and shows off my great writing skills, right?) Well, it is 2:14am right now, and my brain finally just finished writing the segment to the Legend of Grimrock story. As seen in the previous journal, having purchased and played the Realms of Arkania Remake had inspired my mind last night (well, technically two nights ago, but I haven’t gone to bed yet, so we’re going with “last night”).

Well, today, after eating dinner, sorting through some things at home, I sat down, and suddenly the characters I had created in the short story informed me that they had more that they wanted to tell. And so they did. 10 pages worth in WORD, now posted to the Legend of Grimrock forum here:

http://www.grimrock.net/forum/viewtopic.php?p=61423#p61423

But just as before, also posting it to this blog:

Tawmis Sanarius – Human (Son of Contar Stoneskull and Yennica Whitefeather)
Taren Bloodhorn – Minotaur
Blaz’tik – Insectoid
Silvertan – Lizardman

“We carry him,” Taren Bloodhorn growled.

Silvertan, his scales glistening in the flicking torch light, looked up, his voice hissing, “You can’t be serious? He will slow us down.”

“I will not leave the one who died so that we might live, down here, to be devoured by Crowern or some other horror,” Taren’s nostrils flared, his eyes dashing, looking for someone to challenge him. (1 – Read here what the Crowern are)

Blaz’tik placed his insect like arm on the Minotaur’s shoulder. “I understand what –tic!- your friend meant to you, but the –tic!- Lizardman is right. We carry the human, -tic!- we slow down. And in here, as you have seen, -tic!- sometimes split second reactions can make all the difference –tic!- in the world between life and a very painful –tic!- death.”

“Then you will have to leave without me,” Taren said as he kneeled down and picked up Tawmis’ body. “I will not leave my friend behind.”

Blaz’tik looked at Silvertan, hoping the Lizardman might have something to add to reason with the Minotaur. Instead, Silvertan simply shook his head, “They’re, no pun intended, bull headed. When they’ve made up their mind about something, that’s it. I am sure this Blood Oath that’s between them simply further complicates matters.”

Taren walked by the silent duo as they watched massive Minotaur, muscles rippling with each step, walk past them.

“It’s a good idea,” Silvertan hissed sarcastically through his thin, lizard-like lips, “to have your fighter with his hands full, in a dungeon chalk full of death around every corner.”

As they moved through Mount Grimrock in silence, Blaz’tik was overjoyed to find Herders that had been shredded. Eagerly his insectoid fingers clutched at that shattered remains of the once living mushroom like creatures. “This make –tic!- excellent spell components,” he explained, as Silvertan paused to stare at the strange creature questionably. (2 – Read about their encounter with Herders here.)

“What destroyed them,” Silvertan hissed. “That’s what I want to know. The way they’re just scattered about… whatever did it… did it simply to destroy.” Silvertan kneeled down and sniffed at some of the remains, “No. Something fed on these. But… what I smell… it can not be. There’s no way that they would be down here…”

Then there was a roar that came from far ahead of them.

Blaz’tik looked up and stared at Silvertan. “What… was –tic- that?”

Silvertan threw down the remains of the Herder. “Trouble. Very, very, serious trouble. Taren,” Silvertan hissed the Minotaur’s name.

Taren Bloodhorn turned slightly.

Silvertan gestured for the Minotaur to come back. Slowly the Minotaur made his way back to the Lizardman and the Insectoid, still carrying Tawmis’ body. “What?” the Minotaur asked, clearly showing his annoyance and being beckoned back.

“You must have heard that roar,” Silvertan began.

“An Ogre,” Taren explained.

“You know?” Silvertan asked, surprised, “And yet you walk in the direction the howl came from. I would recommend we turn around. Find another way.”

“There is no other way,” Taren said, matter-of-factly. “We’ve been marking the walls. We’ve gone in circles several times now. This passage is the only way ahead.”

“If there is an Ogre ahead, then the only thing that passage will lead to is death,” Silvertan explained. “Ogres frequently raided our homes in the Terragrass Marshes. They would decimate our population, slaughter our men, women and offspring – including the defenseless eggs. And for what? The sheer pleasure of murder and mayhem.”

“I am quite familiar with Ogres,” Taren explained. “In my homeland, in the City of Namaer; below our city is a large maze. When we reach the age of sixteen seasons; the men have to venture into one end of the maze and come out the other. It’s disorienting, and constantly changing. The walls move. Floors give way to lethal traps. But it’s not just the maze that tries to end your life. The maze is riddled with Tunnel Ogres, whose only goal is to crush your skull and feast on your flesh; because that is the only food they will get down there.”

“That is… a horrible tradition,” Silvertan gasped.

“Be it what it may,” Taren answered plainly, “it forges us into warriors. It makes us very aware of our surroundings.” He turned and faced the passage from which the Ogre’s howl had come from, “Now, if you don’t mind, I wish to proceed forward.”

Silvertan looked at Blaz’tik, who shrugged his insect shoulders, stuffing the last of the crumpled Herder corpses into his pouch. He had never encountered an Ogre of any kind; though he had heard enough stories to know that they were best avoided at all costs. Even Minotaurs, despite all of their strength, knowledge, and courage, took alternate paths, if it meant avoiding an Ogre.

“He’s lost his –tic!- best friend,” Blaz’tik clicked his mandibles. “And now, he –tic!- seeks his own death.”

“No,” Silvertan shook his head, following close behind Taren, who did not pay any attention to the Lizardman or the Insectoid behind him. “Suicide is dishonorable to the Minotaur people. I think he has it in his head, that his rage, and his heart and passion for his friend, will give him whatever strength he needs to keep the promise of us living through this.”

“But that –tic!- is ridiculous,” Blaz’tik sighed. “There is no logical –tic!- explanation that would permit such a feat.”

Silvertan paused. “Do not underestimate love, my friend.”

“Love?” Blaz’tik paused.

“I’ve never known it myself,” Silvertan said, after a moment of silence; his own mind reflecting to a distant memory of his own. “But they say that it is the most powerful weapon this world has to give us.”

“Still –tic!- nonsense,” Blaz’tik contended. “You can not –tic!- tell me that ‘love’ would protect him from a magical lightning bolt.”

“I can tell you that,” Silvertan said, almost smiling. “I just wouldn’t tell him that,” he gestured towards Taren who was still walking at a steady pace.

The roaring of the Ogre’s fury was getting closer.

Silvertan turned to Blaz’tik, “Be ready with your magic. I do not know what the Minotaur plans to do. But we must be ready to fight. To possibly give the Minotaur a chance to put the body of his friend down and fight this Ogre.”

Blaz’tik’s fingers nervously began fiddling with the gathered spell components he had acquired while being trapped in Mount Grimrock with the others. “I –tic!- shall be ready.”

The poorly illuminated hall opened up to a large room, where a number of skeletons could be seen having been scattered about. Most who entered Mount Grimlock hardly ever made it past this room.

There was a furious howl; that of an Ogre.

The towering, grotesque figure, which bore a close resemblance to perhaps a hairless minotaur; only towering another two feet above a standard Minotaur, pounded at on its deathly, grey colored flesh before picking up its mallet and proceeding to charge.

Taren did not even react as quickly as one might expect; instead, he slowly began to kneel down and lay the body of his dead friend gently on the ground, with all the respect one might expect a knight to give that of a king.

It had only been Blaz’tik’s quick thinking to shout, “Chal’nul Ku’lak!” while crushing bat dung and the remains of the Herder’s body fragments within his hand. A lightning shield appeared in front of Taren, which the Ogre slammed into. Electricity sparked wildly through the air, sending everyone’s hair standing on end. The Ogre began furiously pounding on the electrical shield, even as Taren slowly began to stand.

Blaz’tik winced, straining – his will against the brute strength of the Ogre, to maintain the spell. “I can not –tic!- hold this spell –tic!- much longer! The creature is too -tic!- powerful!”

“Lower the shield,” Taren said, no emotion in his voice.

“Draw your weapon first, Taren,” Silvertan said, drawing his own dagger.

“Lower the shield,” Taren repeated, with the same emotionless tone.

Blaz’tik looked at Silvertan questioningly. It certainly seemed like suicide. “You’re –tic!- sure about suicide being dishonorable, -tic!- correct?”

Silvertan did not reply; he simply nodded as he gripped the hilt of his dagger. Blaz’tik nodded in return and whispered, “Ku’lak Cha’nul,” and reversed the spell so the electrical shield that had protected them from the Ogre’s violent wrath came down.

The Ogre brought his mallet down; surprisingly to Blaz’tik and Silvertan, Taren caught the Ogre’s arm by its wrist and stopped it. An Ogre’s strength, even when young, was said to be three to five times that of the most durable and powerful minotaurs. Yet, Taren seemed to stop it as easily as he might have stopped an elf’s attempt to punch him.

This infuriated the Ogre, who then brought his other first crashing across Taren’s bull-like face. The blow struck hard enough to draw copious amounts of blood from Taren’s mouth, but the minotaur did not buckle under the Ogre’s crushing blow. The massive minotaur stared at the Ogre, who was now more furious than ever, that the Minotaur before it was somehow still standing.

Taren reached out with his free hand and grabbed the Ogre’s massive throat. The Ogre let out a surprised gurgling sound, but realized that despite the size of the Minotaur’s massive hand, it wasn’t enough to clasp around the Ogre’s throat to choke the life from it.

“Someone tell me to stop what I am about to do,” Silvertan hissed to no one in particular. He stepped back and vanished into the shadows.

Blaz’tik looked around a moment later and saw that the Lizardman had vanished. “He’s –tic!- abandoned us! Snuck by the –tic!- Ogre while Taren –tic!- fights it!” There was no time to panic. The Insectoid tried desperately to calm itself. Magic, it could fight. But sheer, brute strength. A hatred for anything living. That shook Blaz’tik to the core. He could already envision this Ogre cracking the Insectoid’s carapace shell and eating his insides, while he was probably still alive, no doubt!

“Erfin’ten,” Blaz’tik blurted as bursts of flames flew from his fingertips, flying around Taren’s massive body and striking the intended enemy. “Silvertan has left us,” Blaz’tik called out frantically.

“Do not be so sure,” Taren growled as he thrust his head forward and brought one of his horns, biting deep into the Ogre’s thick flesh. Taren pulled his head back, puncturing the Ogre’s flesh, where black blood now oozed from the new wound.

Still holding the Ogre’s right hand, which held the deadly mallet, Taren took his free hand and jabbed two fingers into the newly created wound on the Ogre’s chest. The Ogre howled in fury, and brought its left hand, striking down against Taren’s shoulder blade. The Minotaur winced in pain. The crushing blow felt as if it may have broken a bone or two.

Still Taren’s fingers dug into the Ogre’s wound, as if seeking to rip the Ogre apart from the inside. The Ogre only grew more furious, striking again, this time even harder. Now, Taren fell to one knee, pain wracking his body under the Ogre’s relentless pounding.

“We’re going to –tic!- die,” Blaz’tik muttered.

Despite the fiery pain, Taren repeated, “Do not be so sure.”

The Minotaur was clearly delusional. The Minotaur was already buckling under the Ogre’s assault. The human fighter had perished earlier. The Lizardman Rogue had taken to the shadows and left them. And Blaz’tik knew he was no match against the Ogre. Once the Minotaur feel, the Insectoid would only last three to five seconds – and that was being generous.

Just then, behind the Ogre, Blaz’tik saw something gleaming, only for a split second, before he realized it was Silvertan emerging out of the shadows from behind the Ogre. The Lizardman had climbed to a higher position, and was hoping that by leaping down on the towering Ogre, he could plunge the dagger deep into the base of the Ogre’s skull; know his own, natural strength would never penetrate the Ogre’s dense layer of fat around its bloated neck. Just as Silvertan leaped, Taren stood, bringing both of his horns into the Ogre’s chest, raising the Ogre upward, just as Silvertan’s dagger came down into the base of the Ogre’s neck with so much force, that the Ogre’s thick neck seemed to soak up the dagger and Silvertan’s hands for a brief moment.

The Ogre slammed its head backwards, feeling the stabbing pain, managing to only hit the dagger with the base of its own head, and plunging the dagger deeper, severing the Ogre’s spine. The Ogre, for a brief moment, had a look of surprise on its face, before realizing, not only had it been defeated, but it was dead.

With a loud thudding sound, the Ogre collapsed to the ground.

“We’re –tic!- alive,” Blaz’tik said, with genuine surprise. “We’re truly alive.”

Taren looked at the Insectoid Mage and shook his head. He then turned and picked up Tawmis’ corpse, treating it still, as if he was carrying the body of a king. Silvertan looked at his dagger in the base of the Ogre’s beck and after several tugs, managed to finally pry the dagger free. Green blood oozed from the base of the Ogre’s neck.

Blaz’tik kneeled down and pulled a small vial out from one of his bags. Silvertan looked at the Insectoid. “What are you doing?”

“Ogres’ blood,” Blaz’tik began to explain, “makes for a –tic!- very powerful spell component. It can –tic!- enhance a spell tenfold.”

“That’s wonderful,” Silvertan said, regarding the oozing Ogre’s blood with disgust, as it was thick and chunky and it poured out of the gaping, fatal wound.

Up ahead, Taren suddenly stopped as he peeked around the corner cautiously, making sure not to strike Tawmis’ corpse against the wall. He turned, his eye brows pushed together in an angry fashion. “Blaz, get up here.”

The Insectoid did not hesitate, after he capped off the Ogre’s blood. “What –tic!- is it?”

“Around the corner,” Taren whispered. “Something… not natural. What is it?”

Blaz’tik sighed. “That –tic!- is an Uggardian. They say, countless years ago Uggardiands were summoned by powerful mages to guard the tombs of old kings. But as centuries turned to dust and once thriving civilization faded into oblivion still the Uggardians guarded the collapsed and rotten tombs of nameless kings that no one lived to remember. Uggardians were trapped and couldn’t return into their own plane of existence because the ancient summoning magic was still strong and chained them into their duty. The Summoners had died ages ago and they were the only ones with enough power so summon or release beings of Outer Realms. The story goes on to say that The First Mages, the Designers, the –tic!- Goromorg – whatever name you want to call them – cast a spell to summon all the Uggardians into Mount Grimrock to roam the halls and protect ‘The Undying One.’”

“The Undying One,” Taren huffed. “Even my people have heard of the ‘Undying One’ – and it’s all just a legend. A creature so evil, so powerful, dwelling here? In this mountain? Why has it not come out and ruled the world then?”

“That remains unknown,” Blaz’tik shrugged. “But that is what the legends and historian have supposedly –tic!- documented.”

“First the Ogre, and now this,” Taren thought for a moment. “Someone is going out of their way to guard something.” Taren turned to Blaz’tik again, “Can you destroy that thing with your magic? Dispel it or something? Send it back to the Outer Realms or whatever?”

“Destroy it?” Blaz’tik scoffed. “With a single spell? No. The –tic!- Uggardians are powerful beings. And I am not –tic!- advanced enough – no one is, anymore – to open –tic!- the Outer Realms portal to send that thing back. Well, no one –tic!- save the Goromorg; but I do not foresee them –tic!- assisting us, as they’re the ones who summoned these –tic!- creatures here!”

Silvertan suddenly whispered directly into Blaz’tik’s ear, “The Ogre’s Blood.” The Lizardman’s voice nearly startled Blaz’tik into a screaming fit. “You said it enhanced spells. You had cast an ice spell before to slow down the green slime blob creatures we encountered – do you think…”

“That a single –tic!- ice spell would destroy the fiery essence of a Uggardian?” Blaz’tik shook his head. “No, -tic!- not even with Ogre Blood.”

“Could it freeze it, even for just a moment,” Taren asked.

“With Ogre Blood –tic!- I suppose it could,” Blaz’tik nodded.

“Then that’s what we shall do,” Taren said, setting down Tawmis’ corpse.

“Wait, -tic!-,” Blaz’tik asked, “what are we doing?”

“You’re going to cast the ice spell you did before on the green slime,” Taren explained, “this time on the Uggardian creature.”

“Then what?” Blaz’tik asked nervously.

“Leave that part up to me,” Taren replied.

“Leave –tic!- that part up to you,” Blaz’tik muttered to himself. “That’s –tic!- exactly what I was afraid –tic!- you would say!” Blaz’tik crushed the antenna of the snail, rubbing it firmly between his two palms, then took the vial of Ogre Blood and poured it on his two index fingers. “Ey’cee Ewe!” Bolts of chilling frost blasted from his fingertips with such force that it sent him three steps back. The Uggardian, unaware of the attack was suddenly encased within ice.

That’s when Blaz’tik saw Taren simply rush the once fiery creature, slamming his bull horns into the center of the creature, shattering it like a statue. Blaz’tik stood there in amazement for a moment, surprised that the creature was so easily dispatched. He made a mental note to notate the power Ogre’s Blood did to a spell. It had made it far more powerful than even he had anticipated.

Taren quickly returned and picked up Tawmis’ corpse and turned around. “Now,” he said, “let’s see what’s behind that blue door that both the Ogre and the Uggardian were set up to guard.”

They moved across the room quickly, knowing that the noise had undoubtedly echoed down the hallways and gathered the attention of the other denizens of Mount Grimrock. Silvertan opened the door – and just inside, a large blue, pulsating crystal that hovered above the ground.

“What did you call that thing again?” Taren asked.

“A heart,” Blaz’tik replied. (3. Read about when Blaz’tik called the stone a ‘Heart.’).

Suddenly Taren’s eyes went wide. “What else did you say about it before? You said something…”

Blaz’tik looked at Silvertan and shrugged, before he looked back at Taren. “I had said, this stone –tic!- is part of what gives Grimrock life. This stone helps ignite the torches I –tic!- mentioned. It also helps –tic!- shape the very things we have encountered.”

“You said something after that,” Taren turned to Blaz’tik, a crazed look in his eyes.

Blaz’tik thought for a moment. “I had said it brings –tic!- life to Grimrock, through magic…” Suddenly Blaz’tik realized what Taren had been getting at. “You can not –tic!- be serious, Taren. He would never approve! You know how –tic!- he hates magic! He would –tic!- never forgive you. And there is a chance, since –tic!- he’s dead that it would not work! These were originally Heal Stones, but the First Mages, like everything else –tic!- enhanced it, and corrupted it, to make it more powerful! What if –tic! – he returns as a zombie? An undead, soulless person? Could you –tic!- live with that?”

Taren paused, and whispered, “I could. Much easier than knowing that I never tried, and that I would be forced to go on in this life without the only person who has ever truly believed and cared for me.”

“Love,” Silvertan whispered behind Blaz’tik, from the shadows.

Blaz’tik turned to Silvertan, “This,” he gestured to Taren, who was setting Tawmis’ corpse next to the blue, pulsating stone, “This is –tic!- folly.”

“Love,” Silvertan repeated. “Love is folly. But, without it, we are no more alive than this,” he placed his hand on the wall, indicating the living stone of Mount Grimrock.

Blaz’tik shook his head. Among his people, there was no such emotion as ‘love.’ They mated for survival, with whomever, among their kind, to keep their race alive. There was no courtship. No love. No attachment. After the mating, each member would part ways, and continue leaving their lives with no obligations; save for all of the males protected all of the females and the eggs, not just the ones they had mated with.

Taren kneeled and prayed to whatever Gods might be listening. “You know my heart’s desire,” he said. “I need him to live. It’s not that I want him to live. I need him to live,” Taren emphasized.

“This is foolish,” Blaz’tik repeated. “This will not end –tic!- well. We may have to –tic!- kill him ourselves if he rises as some form of –tic!- undead creature.”

Silvertan looked at Blaz’tik with a look that spoke volumes; saying simply, “Be silent, if Taren hears you, he will kill you himself.”

Blaz’tik fell into silence.

Taren took in a deep breath. “This has to work,” he whispered to no one in particular; for no one, save for the Gods, could perhaps hear his choked plea. He touched Tawmis’ hand to the blue pulsating stone, and waited.

And waited.

And waited.

A minute had gone by, still Taren held Tawmis’ hand, touching the stone.

“Perhaps he’s been –tic!- dead too long,” Blaz’tik said. “Or perhaps –tic!- what the Crimson Order did to him –tic!- prevents him from living again.”

“No,” Taren growled. “I will not give up. We have fought monsters of every kind in this damn mountain. We have already given so much. It’s time that this damn mountain give back to us now!”

“That’s –tic!- not how it works,” Blaz’tik explained.

“Then we make it work that way!” Taren growled. “Cast a spell on that stone! Make it flow life into his body!”

“I know of no –tic!- magic that could do that,” Blaz’tik said matter-of-factly. “We need to keep going. The –tic!- sounds from the fight are bound to attract more creatures this way. If we don’t leave –tic!- now, we will find ourselves fighting –tic!- something again – very soon.”

Silvertan placed a reassuring hand on Taren’s shoulder. “I hate to admit it,” his voice said, hissing, “but the Insectoid is right. We need to keep moving. I will help carry him, if you wish. We will give him a proper burial when we get out of here. We will speak endlessly of his name and heroics. We will make him a legend. We will make him immortal through story and tales.”

Taren stood up and pushed Silvertan. “I don’t want him alive and immortal through tales and stories,” the minotaur growled, his nostrils flaring. “I want him alive. Alive to drink with me. To laugh about what we lived through. To be my friend.”

“He will always be your friend,” Silvertan said, standing up. “But it’s time you let him go. It’s time to accept that he is…”

“Alive,” Blaz’tik sputtered.

“What?” Taren turned to look.

Tawmis’ eyes fluttered.

“What,” he wheezed, “are you two fighting about now?”

TO BE CONTINUED?

Well, of course!

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Legend of Grimrock: Destiny’s Chance (Continued?!)

Sometimes, it takes just “writing” with no specific goal in mind, to get the creativity flowing again. Having gotten Realms of Arkania Remake from STEAM, I had begun playing it – and it made me think of Legend of Grimrock – which I also had enjoyed (though could not beat the end boss, because of an error I had made previously in the game – so I still need to go back and beat that). At any rate, I recalled writing a story based on the Legend of Grimrock world on their forum – and thought I’d go back and re-read it. It was just quick segments I had been writing during lunch, to pass the time, and keep my brain creative. Not much detail. As I finished reading it, I felt the urge to add more to it, and just as always with this story, I wrote for the sake of writing – no idea where I was going with it. This is the result of the latest addition, with the flame to already add to that…

http://www.grimrock.net/forum/viewtopic.php?p=61396#p61396

But I shall repost the newest segment here:

Tawmis Sanarius – Human (Son of Contar Stoneskull and Yennica Whitefeather)
Taren Bloodhorn – Minotaur
Blaz’tik – Insectoid
Silvertan – Lizardman

How many days has it been?

Day and night pass, without any way to record it. I feel like I have danced on the edge of my sanity; and yet the others continue to look to me for leadership. How was I, a rich, spoiled, runaway child, “elected” as leader of this motley crew?

My brown eyes, hazy and unfocused, looked at Taren Bloodhorn, the massive minotaur who had been my friend for years now; and the only person on this world I truly trusted.

Taren extended his hand to me. I felt his firm grip as he pulled me up, his eyes never leaving mine. “You’re growing weak. Despite Blaz’tik’s efforts, the wound you got from the arrow has become infected.”

I smiled at Taren, and shrugged off his concern. “I’m just a little tired.”

Tarne’s eyes went to my shoulder, where he had tore the shirt apart to rip the arrow out. The edge of the wound was black. I quickly covered the infection with the tattered remains of my shirt. “Like I said, I’m just a little tired.”

Taren huffed, the sounds reverberating in his throat, like rusted, iron gears turning for the first time in centuries. I took another deep breath, “We need to keep moving. We’ve been down here for weeks now, possibly, surviving on meat of slugs –“

“Snails,” Silvertan smiled, correcting me again. (1 – Read about the ‘Snail/Slug’ reference here)

“Right, snails,” I amended. “Who knows what eating that meat is doing to us, being tainted by magic,” I went on to explain. “We need to get out of this place. Now.” I began moving forward.

===

Taren followed my footsteps until Blaz’tik’s insectoid arms grabbed him, halting the minotaur. Taren looked down at the Insectoid. “The wound,” Blaz’tik began to explain, “it has – tic!- become more and more infected. He will not…”

Taren tore his arm away from Blaz’tik’s grasp. “He will be fine. We will get out of this. We will find him proper medical attention.” The minotaur quickened his pace to walk behind Tawmis.

Blaz’tik frowned. The Insectoid Mage knew that the human’s wound had become infected with The Void Touch; an infection that spread into the blood stream, turning it black, spreading rapidly. The infected individual would first suffer fevers, which the human had already begun; then become delusional, then finally a very painful death. The honorable thing would be to kill the human now. There was no way to escape Mount Grimrock in time and get a cure. The human would be dead soon; and death would be extremely painful.

===

It’s burning up in here.

I can barely breathe. Too many people.

There. I see Taren. “Taren!” I shout. “Over here!”

Taren Bloodhorn. Minotaur. My best friend. My only friend.

I pat Taren on the shoulder, which takes some effort, since he towers over me, as all Minotaurs typically stand no less than seven feet tall. “What shall we drink tonight?”

Taren looked at me, “Drink? There’s nothing to drink.”

“Nonsense!” I replied, gesturing with a wide sweep of my arm. “At the Silent Quill, there’s over sixty different ales to pick from – and,” I added with a wink, “some of the finest ladies! Even some female Minotaurs. Though,” I nudged him, “I am glad you can tell the difference between male and female Minotaurs.”

I could hear another voice, barely audible over the crowd within the Silent Quill.

“He’s –tic!- hallucinating,” the voice said.

“Hallucinating?” I turned to face the Insectoid, and suddenly found myself no longer standing in the Silent Quill. I was in some kind of dungeon.

“What’s going on here?” I grabbed the Insectoid by his tattered robes. “Where have you teleported us to?”

Taren’s strong, black, furry arms separated us. “He hasn’t teleported us anywhere, Tawmis. He’s right. You’re hallucinating. It’s the infection.”

“The infection?” I began to ask, then I felt it. The pain in my shoulder. I moved my shirt and saw the black around the wound. I covered it again, and looked at Taren. “It won’t be long now will it?”

“I’m –tic!- afraid not,” Blaz’tik replied. “The fever, then –tic!- the hallucination, then the –tic!- pain as the final blackness goes through the heart,” Blaz’tik explained matter-of-factly. “It will feel like –tic!- a thorny rose stem going through –tic!- your bloodstream when it reaches your heart.”

“Rose stem,” I muttered. “How… unromantic.”

There was a time, all I wanted to do was die.

For this life, I had been given, to be over.

When the Mages from the Academy of Des, known as the Crimson Order, ripped my mind apart, peeling back memory after memory, and burning them like old parchments, seeking the location of the Orb of Zhandul; knowing that my parents were the only ones rumored to have ever escaped Mount Grimrock, and supposed found the Orb and put it somewhere, because the items was so powerful it could not be destroyed by Mortals.

When the Mages found that I knew nothing, they sold me into slavery, in hopes I would perish, or that the people of Namaer would be blamed for my abduction, leaving the Crimson Order free of blame.

But the day I jumped into the Arena to help defend Taren Bloodhorn, my life took a drastic turn. Suddenly all the thoughts of dying, perished as I fought by this incredible noble Minotaur, who I could tell was innocent of the crimes he had been charged with. (2 – Read more about Tawmis’ origin here)

Now it’s here. Death.

I can feel it breathing on my neck. It whispers my name.

I can almost hear it laughing.

Telling me to surrender. To give up. To stop living. So that I could finally be free of Mount Grimrock and find the peace I so richly deserved.

But I kept taking that next step forward.

My stomach churned. My hands trembled. My knees ached. I felt the world spinning every second I took just one more breath.

Giving up would have been the easiest thing to do.

But that’s when I realized, I never wanted to die. Not even when the Mages of the Crimson Order broke my mind and spirit. Not even when I jumped into the Arena to help defend Taren against impossible odds.

I never wanted to die.

I wanted to fight. Fight to keep living.

I would not die by giving up.

If I was to die, it would be for a noble cause.

Something that others, who survived, would speak about. Tell the tales. So that I would live on, as an immortal, in the form of evolving stories of my heroics.

Sometimes, we don’t get to pick how we die.

It suddenly felt as something gripped my heart with a chilled fist.

I suddenly felt the massive hands of Taren pull me back out of the corridor I had been struggling to walk in. A cold chill ran down my body. As I turned to look at everyone else; I could see they were all experiencing the same thing.

So it wasn’t Death.

Unless it had come for us all; at the same time. (Not entirely impossible down here, I imagine).

From the shadows I saw it.

A figure adorned in black robes, that somehow seemed darker than the unlit shadows of Grimrock. What should have been fingers looked like extended tentacles, like that of an octopus. My eyes stared in abject horror, when I noticed, cloaked in the dark shadows of its hood, there was no facial features; but slithering forth were the same tentacle appearance. Marble white to grey in color, the figure seemed to float across the floor.

When we were sure it was gone, Taren turned to Blaz’tik, “What in the Gods was that thing?”

“Stories –tic!-,” the Insectoid began to explain, “calls them ‘Goromorg’,” he shrugged, “which loosely –tic!- translates in the ‘Common’ tongue as ‘The Soul Stealers.’”

“That certainly,” Silvertan hissed, “explains the sensation I felt in my chest.”

“They –tic!- emit an aurora of fear,” Blaz’tik explained. “Rumor –tic!- has it, that the Goromorg are the original Designers of Mount Grimrock.”

“The First Mages?” I asked. “That would make them…”

“Thousands of years old,” Blaz’tik finished my sentence. “Yes. Once believed to be human, the Designers – the First Mages – obsessed with magic, sold their –tic!- very sanity and souls, to improve and learn –tic!- and become better Mages. It is said –tic!- that they made a pact with a ‘Dark God’ that –tic!- bestowed these powers upon them and supposed –tic!- changed them in its image. They are, without a doubt, -tic!- the most powerful Mages in existence, but the cost –tic!- of magic was … what you saw. They –tic!- no longer appear human. They –tic!- emanate that fear –tic!- aurora, because there is nothing human – it’s literally the –tic!- magic within them flowing outward, seeking to drain any and all –tic!- magic it senses!”

“Why did it not detect you?” Silvertan asked.

“Because without my spellbooks, I am –tic!- unable to memorize spells,” the Insectoid shrugged. “There is next to no magic –tic!- emanating from me, and any magic that is –tic!- is drowned out by the more powerful magic flowing within –tic!- Grimrock.”

Then I felt it.

I clutched at my chest. I bit down as hard as I could.

Taren was at my side. “What is it? What is wrong?”

“Rose… bushes,” I managed to sputter out.

Damn the Mage. He was right. It literally felt like a rose stem was being pumped through my veins; and its thorns were ripping me apart inside.

I let out a scream and collapsed.

Just before I faded into darkness, I heard Blaz’tik say, “It heard. It’s coming back. I can sense it.”

===

Perhaps Taren is right.

Sometimes, I’m simply too stubborn.

Even to die, it seems.

My eyes fluttered open.

Immediately I was gripped by the pulse pounding sensation of fear, which only seemed to rush the sensation of ‘the rose stem’ growing through my veins. I let out a gurgle of pain, blood trickling out of my mouth and onto the cold, grey floor of Grimrock. I stared up and saw that demon mage thing – the Goromorg had Silvertan in one of its tentacle hands, and Blaz’tik in the other; while its face had somehow ensnared Taren’s own face, and appeared to be sucking the life from him. Taren’s body was rigid, not moving.

“No,” I growled. “No. Not like this. Not like this. This is not how he dies.”

I forced myself up, my arms shaking violently, my body begging me to lay down again and sleep the Forever Sleep.

That’s thing about me, I realized early.

I don’t want to die like this.

I am fighting to live.

I force myself up, first onto my knees, then slowly I stand and draw the sword I had acquired from one of the undead soldiers earlier. I wanted to run and charge the Goromorg, but I could barely walk, without needing the wall to support me.

The Goromorg seemed so focused on devouring the soul of my dearest friend that it had never heard me approach. I shoved my sword into the creature’s back, and aimed the blade upward. I wasn’t even sure if this damn thing could be killed.

It didn’t even let out any sounds of pain. It did, however, drop all three of my companions and turn its attention on me. When it turned, it yanked the sword out of my feeble grip. If anything, I had bought my companions, and my dearest friends, only a few more seconds of life, assuming they were not dead already.

“Come at me,” I spat at the creature, my blood splashing onto its black robes.

It seemed to pause and stare at the bloodstain for a moment, before both tentacle hands lunged around my throat, wrapping around it tightly, like slimy, tiny, extended fingers. I tried to raise my arms to fight it, to somehow pull myself free – but this was it. I had given everything I could.

This was how I would die.

Staring into the soulless eyes of this Goromorg.

Suddenly the Goromorg rose about three feet; a look of surprise in its soulless eyes; before the white glow faded to a cold grey, and the creature released its hold on me. We both collapsed to the ground; me, dying, my own legs unable to support my weight; the Goromorg, dead.

I looked up and saw Taren’s minotaur horns covered in black blood.

He immediately kneeled down, “You did it. You saved us.”

I chuckled, blood glistening on my lips, “That’s what a hero does.”

“We thought you were dead already, as did the Goromorg as it passed you,” Taren tried to smile.

“I got better,” I muttered. My vision was fading. He was a lot more blurry than I remembered him being. Reminded me of that one night at the Red Dragon Inn – I don’t think I have ever been as drunk as I was that night.

But this wasn’t because I was intoxicated.

This was it.

I was finally, truly, dying.

My hand reached out to Taren’s rough, Minotaur cheek. “Live. Make it through here. For me. Tell my story…”

Taren swore that Minotaurs were incapable of crying, because they lacked tear ducts in their eyes, but I could swear I saw his eyes glittering more than usual in the torchlight.

“I will, my friend,” I heard him say. “I will.”

Then my world went black for the last time.

(Writer’s Note: I flipped back and forth from narrative perspective; because in hindsight, I wouldn’t have done it directly from Tawmis’ view; because it limits what I can do! I returned to this story, because I purchased Realms of Arkania on STEAM {if you haven’t, you should, especially if you like Legend of Grimrock). Anyway, was just going to be a short segment, but the characters had a lot to say apparently, and it just kept going… so is this the end? You don’t REALLY think this is the end, right?)

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Quicktime versions of all episodes now available.

On our video page, we made QUICKTIME versions of all the videos.

Click each of the banners to check out each Season:

Season One:

Season Two:

Season Three:

Please let us know on our facebook page or twitter page if you encounter any errors or problems!

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Precinct – the Jim Walls Kickstarter Now Live!

Well, it’s been happening over the last year… Leisure Suit Larry Reloaded from Al Lowe, SpaceVenture from Scott Murphy and Mark Crowe, Moebius from Jane Jensen, and Hero-U from Lori and Corey Cole. These were all childhood icons to me, who all worked at Sierra Online. Well, now Jim Walls has launched his Kickstarter. He was known for Police Quest. (Sadly, I don’t think we’re ever going to get a King’s Quest related KS, since Ken and Roberta enjoy sailing around the world too much!) But, let’s focus here! Jim Walls! Precinct! Make it happen! Even if it’s just retweeting the URL, or posting the link on FB. We’d appreciate and love you forever for it…

Go here to back this project up – NOW!!! Tweet the following URL: http://tinyurl.com/fundprecinct


Precinct is a new police adventure video game from Jim Walls, creator of the classic Sierra series “Police Quest”.

JIM WALLS PRESENTS

ABOUT THE GAME Precinct takes players on a police adventure as officer Maxwell Jones in the corrupt town of Fraser Canyon, CA. Starting out as a rookie and then moving up the ranks, players face adrenaline charged scenarios and conduct real police procedures while solving crimes and arresting perpetrators.

Gameplay Concept Sketch - Bar Fight
Gameplay Concept Sketch – Bar Fight
Gameplay Concept Sketch - Non-Lethal Force Being Used
Gameplay Concept Sketch – Non-Lethal Force Being Used
In-Game Screenshot - On Patrol
In-Game Screenshot – On Patrol

Written by Jim Walls and some of today’s brightest Hollywood talent, Precinct features a gripping crime story based on true accounts of real police cases. As players clean up the crime ridden streets, the plot thickens with corrupt cops, greedy public officials, and a deadly struggle for control of Fraser Canyon’s criminal underground.

Gameplay Concept Sketch - Alley Confrontation
Gameplay Concept Sketch – Alley Confrontation
Gameplay Concept Sketch - Weapon Drawn
Gameplay Concept Sketch – Weapon Drawn

Playing in the first person perspective, Precinct’s real-time 3D environments and gameplay deliver significant realism to the classic police adventure style Jim is famous for creating. Along with staple elements such as adventure and puzzles, players also encounter intense fast action gameplay sequences that include shootouts, high speed car chases, investigations, foot pursuits, hand-to-hand combat, and more.

In-Game Screenshot - Arriving at Scene
In-Game Screenshot – Arriving at Scene

Jim is leading an effort to successfully combine original Sierra-style adventure with modern video game technology. The Precinct team is poised to redefine the cop-game genre by making a game that both classic and modern gamers can enjoy.

In-Game Screenshot - Approaching Crime Scene
In-Game Screenshot – Approaching Crime Scene

Precinct is planned to be an episodic series released as digital download for PC and Mac with distribution across platforms such as Steam and our own website. If our stretch goals are met, we will be able to release Precinct on additional platforms (more about stretch goals below).

OUR CAMPAIGN Every Kickstarter dollar you give goes directly towards developing Precinct. We want to skip the traditional publishing model to make the best game possible for the fans of the original adventure Police Quest series.

We put considerable effort into creating an exclusive suite of rewards for our backers (see the right of this page) including a high quality Precinct badge, a visit with Jim, police whistle, Special Operating Procedures Manual, a visit to the game studio, and more. These rewards are completely unique to Precinct and can’t be found anywhere else. We hope you like them!

We can’t make this game without you. Please pledge whatever you can to make this game a reality. We GREATLY appreciate all that have backed us so far. Thank you so very much!

Throughout this Kickstarter campaign we will be posting lots of new content; we will publish new videos that detail the Sierra days as well as show you some behind-the-scenes footage of the making of Precinct. We will also give you an in-depth look at Jim Walls, Police Quest and Sierra.

STRETCH GOALS If we are successful with our Kickstarter we are going to be able to make a great game. However, the more money we get, the better the game will be. Every dime we receive goes directly towards building Precinct!

$600,000 (Awesomer) – At this level, we will be able to provide a more immersive gameplay experience. We will be able to produce hours of additional content and achieve a higher level of detail and beauty throughout the game.

$700,000 (Mega Awesome) – If we get to this level, we will be able to include more locations, more characters, a deeper story, and deliver a very high level of polish. We expect to release a Linux version at this level as well.

$800,000 (Badonk) – This level allows us to pretty much do everything we want to do for Precinct. In addition to more gameplay, more characters, more story, more polish, we expect to bring Precinct to iOS, Android, XBLA and PSN as well. You can also expect subtitled versions for the French, Italian, German and Spanish markets at this level too.

HISTORY

ABOUT SIERRA Located in the small mountain town of Oakhurst, CA, Sierra On-line was founded in 1979 by husband and wife team Ken and Roberta Williams. Through Ken and Roberta’s hard work, vision, and talent, Sierra became a pioneering force that was instrumental in shaping the video game industry and bringing home computer games to mainstream culture. Since the 1990’s, several mergers, acquisitions, layoffs, liquidations, and the departure of Ken and Roberta effectively rendered Sierra defunct. The company’s brand and remaining assets were last owned by Activision.

“There are few more storied franchises in adventure gaming than Sierra’s Police Quest series.” – Kotaku

Police Quest is a trademark of Activision Publishing, Inc. All rights reserved.
Police Quest is a trademark of Activision Publishing, Inc. All rights reserved.

CREATING POLICE QUEST Jim is a retired California Highway Patrol officer who left the force in 1984 after being traumatized in a violent shootout. During his recovery from the incident, Jim serendipitously met video game pioneer Ken Williams who was in the early days of growing Sierra On-line with his wife and company co-founder Roberta Williams. Ken asked Jim to design gameplay and write a story for a realistic police adventure series Ken wanted to make. Police Quest was born.

Jim Walls (second from right) with the early Sierra On-line design team.  Company co-founder Roberta Williams in front.
Jim Walls (second from right) with the early Sierra On-line design team. Company co-founder Roberta Williams in front.

Upon its release, Police Quest was an instant hit, wowing early gamers with a unique point-and-click adventure style and unprecedented realism for the time. Police Quest went on to have five sequels, selling millions of copies.

Most games fade to black in the game industry but the interest in Police Quest still burns brightly almost thirty years later. Possibly because of its deep storyline and the dedication it takes to play Police Quest successfully, the series has amassed a legion of fans from all over the world.

PRINCIPAL TEAM

Jim with wife Kristy
Jim with wife Kristy

JIM WALLS Jim has been in the video game business for almost 20 years and is considered one of the original pioneers of the adventure game genre. His game titles include Police Quest 1, 2 and 3, Codename Iceman, Blue Force, Blade Runner, Pirates – Legend of Black Kat, and Earth and Beyond.

Precinct Executive Producer, Robert Lindsley
Precinct Executive Producer, Robert Lindsley

ROBERT LINDSLEY Robert began working at Sierra On-line at just fifteen years old. Although already precociously well versed in programming, Ken and Roberta Williams brought Robert into the company to help box games and copy floppy discs. Robert was eventually given a shot at programming and it wasn’t wasted on him. Robert soon began coding professionally and eventually began producing. At Sierra, Robert worked on several classic Sierra titles including King’s Quest V & VI, Laura Bow 2, Mixed Up Mother Goose, and Phantasmagoria 2. After Sierra, Robert worked for Microsoft Games where he wound up on Microsoft’s Xbox launch team. Robert has also led development at Atari and Harmonix, shipping over 80 games in his career. Most recently, Robert’s credits include Rock Band, Ghostbusters, and Dance Central. Robert is currently Jim’s partner for this project.

Precinct Art Director, Scott Butler
Precinct Art Director, Scott Butler

SCOTT BUTLER An early employee of the pioneering game studio Argonaut Software, Scott has worked in the video games business for over 24 years. 11 of those years were spent at Sony Computer Entertainment as a senior artist and art director. Scott has shipped over 50 games in his career, including Kingsley’s Adventure (PS1), Croc: Legend of the Gobbos (PS1 & Sega Saturn), Neopets: The Wand of Wishing (PSP), Eyetoy: Play (PS2), and Ren & Stimpy (SNES). At just 17 years old in 1989, Scott began his career making games for the Amiga and Timex Sinclair computers. Over the years, as game technology, tools, and business models have evolved, so has Scott. He has worked on virtually every game platform possible, Scott holds a US patent for a game engine technology he invented in 2009.

Precinct Production Director, Jason Crawford
Precinct Production Director, Jason Crawford

JASON CRAWFORD Jason has spent nearly two decades as an entrepreneur and creative professional in technology. The last 12 years of his career have been in the video game industry. Jason has launched multiple companies, including a game development studio in 2001 with Precinct’s Executive Producer, Robert Lindsley. Jason has played influential roles in shaping the vision and logistics for several games and interactive initiatives with clients such as Acclaim, Hasbro, IAC, Atari, Sony, Samsung, Sesame Workshop, and Walt Disney Imagineering. Jason is currently the founder and studio director of Tiny Castle Studios, a new Unity3D focused game development studio located in Glendale, CA. Jason and his team were instrumental in creating this Kickstarter campaign.

T-Shirt Design Contest

We are looking for YOUR help with the T-Shirt design. We will choose one backer’s design for our Kickstarter T-Shirt. If you would like to participate, send your design (in vector format) to [email protected]. Your design will be considered and if it’s chosen it will be used for the Kickstarter reward T-Shirt!

Daily Videos

Each day of the Kickstarter campaign will feature a brand new exclusive video in this section! Check back daily for a new bit of history you’ve never heard before, including; visits to the old Sierra buildings in Oakhurst, a visit Ken and Roberta’s old house, and several fascinating stories from Robert and Jim as they reminisce about the old days at Sierra.

Risks and challenges Learn about accountability on Kickstarter

GAME DEVELOPMENT
The biggest issue in development is keeping the game within scope and making sure the project never goes over-budget. Our entire team is intensely aware of this issue and know we must be vigilant in managing it responsibly. Leading this effort is Precinct’s Executive Producer, Robert Lindsley, who has over 20 years experience producing video games. Working on small games up to hundred-million dollar AAA titles, Robert has a proven and unbeatable track record for shipping products on-time and on-budget. As with any game development project, Precinct will undoubtedly throw out its own unique challenges but those challenges will be met by a team of seasoned video game industry veterans that know how to solve problems effectively and responsibly.

TECH & PRODUCTION DESIGN
It’s going to be an enormous undertaking building a lot of our own tech and tools above the already robust Unity3D platform. We created a game prototype of the world that not only shows off the art style, it was as an exercise to vet if Unity3D and our proprietary game editor will be possible given our minimum budget range.

GAMEPLAY
Although upgraded to modern gameplay standards, we believe audiences will enjoy the fun of a realistic police adventure because of Jim’s past success with Police Quest. “If you’ve played Police Quest, you know exactly what Jim Walls is like, because that game is Jim Walls.” – Al Lowe, creator of Leisure Suit Larry and programmer on Police Quest.

 

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