Neverending Daze Scripts

Was cleaning out the garage when I found an entire box of DVDs I burned as data back ups… and on one of those… I found our original scripts I’d written for the Neverending Daze machinima we’d created for Atari…

Some of these were written before we got the Beta copies of the game… so we weren’t sure what was or wasn’t in the game… so some of it got changed… some of it we couldn’t even do at all because it was not in the game yet… find out more about the discs and our work with Atari in the About section of the page…


The Real Daze.”

CAST:

Forge Ironbeard – Dwarf Paladin (Paul Molina)

Galaen Silverglade – Half-Elf Ranger (Adam Freese)

Thurg Wolfrunner – Human Barbarian (Tom Logue)

Daisy Flamestrike – Gnome Wizard (Poppy Filch)

Bloom Furryfoot – Halfling Rogue (Amiee Logue)

“The Host” – Human (Sean Stevens)

Intention:

  • Show off different races
  • Show off different classes
  • Follow a core group of quirky characters
  • Learn via dialogue some of the rules of AD&D (and as a result NWN2)
  • Parody the popularity of Reality Shows (which should grab a fairly wide audience)

SCENE: INSIDE TAVERN

NARRATOR:

This is the fantasy story of five strangers, picked to adventure out in the wild and have their lives recorded by a bard, and find out what happens when people stop being NPCs and start becoming… Adventurers! This is Neverending Daze!

GALAEN:

So I hear that they’re going to recruit some people to do some kind of reality kind of show?

FORGE:

Aye! They be wantin’ to follow some adventurers aroun’ and capture what a day and a night of an adventurer is like, lad!

GALAEN:

You going to try for it?

FORGE:

Aye lad. It sounds a wee bit interestin’.

GALAEN:

So have they already picked anyone?

FORGE:

Aye. They picked that one over there. (Show Boom Furryfoot) She’s a hot little lass!

GALAEN:

You’re hot for the Halfling? I thought you liked women with hair on their face, not on their feet?

(Cut to a scene where Bloom appears to be in a confessional type booth or perhaps a small room)

BLOOM:

I sure hope they don’t pick that dwarf out there. The way he was staring at me and salivating… makes me kind of worry.

(Cut to a human – known as “The Host” – sitting at a table with Forge Ironbeard)

THE HOST:

So tell me, Forge is it – what do you think you can bring to the party?

FORGE:

Well, lad. Bein’ a Paladin and all, I bring the compassion to pursue good, the will to uphold the law, and the power to defeat evil – these are the three weapons of The Paladin!

THE HOST:

(said in a sarcastic tone) Boring.

FORGE:

Er, boring, ye say lad? Well, can I be honest with ye for a minute?

THE HOST:

(sounding bored) Sure.

FORGE:

See that Halfling lass over there that ye have already selected for the party? Well she’s a mighty fine looking lass! (Show Bloom)

THE HOST:

That Halfling over there you say?

(Cut to a “Flashback” scene)

BLOOM:

Look, I will agree to join this party you’re creating – on one condition.

THE HOST:

(sounding bored) And what condition would that be?

BLOOM:

That you don’t bring on that dwarf that’s out there. He’s been staring at me since he got here.

THE HOST:

(still sounding bored) Sure, that’s fine. Just sign there – and I will add the clause when I get back to the Inn.

(Cut back to The Host and Forge)

THE HOST:

You know… I never did get around to adding that clause. And she’s already signed and agreed to join the party. Look, you make her uncomfortable. And I want you to play that up. Count yourself in. Just sign on the dotted line.

(Show Thurg Wolfrunner sitting down across from The Host)

THE HOST:

So what’s your name?

THURG:

Thurg.

THE HOST:

Right. Thurg. Okay. What’s your class?

THURG:

Barbarian.

THE HOST:

Can you say more than one word?

THURG:

Yes.

THE HOST:

Can you show me?

THURG:

Um, yes –

THE HOST:

(Cuts Thurg off) That’s perfect!

THURG:

What?

THE HOST:

You said “Um” and “Yes” – that’s good enough for me. You should drive the party utterly insane with your stupidity.

THURG:

But Thurg not stupid…

THE HOST:

(Cutting Thurg off again) Of course you’re not. Look, just sign on the dotted line, will you?

THURG:

Um, okay…

THE HOST:

That’s a good barbarian…

(Show Daisy Flamestrike sitting across from The Host)

THE HOST:

So we have two more spots open and you think you have what it takes?

DAISY:

Yes, I do.

THE HOST:

Lay it on me. What do you got?

DAISY:

Well, I am a gnome wizard –

THE HOST:

Give me your name. What’s your name?

DAISY:

Daisy Flamestrike.

THE HOST:

Daisy… I like that. So you said you’re a wizard?

DAISY:

Yes, I am.

THE HOST:

Are you a good wizard?

DAISY:

I am Chaotic Good, yes.

THE HOST:

No. Not what I mean. Are you good at being a wizard?

DAISY:

Well… there have been a few incidents when I have used magic.

THE HOST:

Like?

DAISY:

I burned down the Mage’s School…

THE HOST:

You’re in. Just sign here.

(Cut to Galaen sitting across from The Host)

THE HOST:

So we’re down to our last available open spot – and we’re looking for a leader. What makes you think you have what it takes?

GALAEN:

Well, I am a Ranger. So I have a ton of feats and skills that deal with outdoor survival.

THE HOST:

Really? Well, if you were looking to be a better leader and have more feats – wouldn’t it be better to be a full blooded human since they get extra feats? I mean, what is the purpose of being a half-elf? You don’t get the extra feats that humans do and you don’t get the assortment of benefits that elves do. I mean being a half-elf seems so… pointless.

GALAEN:

I know, I know. Apparently the writers want to run that joke into the ground.

THE HOST:

So what you’re telling me is that you had the potential to have all these extra feats or snazzy elf benefits – and you got none of either – so you’re not as good of a leader as say a full blooded elf – like Solvaris Treerunner over there – or as good as a full blooded human ranger like Gorn Kingblade?

GALAEN:

(Sounding defeated) Well, if you look at it that way… uh, sure.

THE HOST:

Perfect. Sign here. Looks like we have ourselves a party…


What Is Beauty? Part One: The Chest.”

CAST:

Forge Ironbeard – Dwarf Paladin (Paul Molina)

GALAEN Silverglade – Half-Elf Ranger (Adam Freese)

Thurg Wolfrunner – Human Barbarian (Tom Logue)

Daisy Flamestrike – Gnome Wizard (Poppy Filch)

Bloom Furryfoot – Halfling Rogue (Amiee Logue)

Intention:

  • Show off different races
  • Show off different classes
  • Follow a core group of quirky characters
  • Learn via dialogue some of the rules of AD&D (and as a result NWN2)

SCENE: INSIDE A DARK DUNGEON

GALAEN:

What kind of name is “Ironbeard” anyway?

FORGE

Look lad, it’s just a name, leave it be, will ye?

GALAEN:

But I mean – it’s a weird name. Like my last name is Silverglade. Because my entire family comes from Silverglade. Does you entire family have an iron beard or something?

THURG:

Do iron beard give more armor class? Me want iron beard. Thurg need more armor class. Thurg get hit a lot.

DAISY:

No, what Thurg needs is a shower.

THURG:

Thurg no take shower. Thurg smell cause enemies get sick when they smell Thurg. No swing as good at Thurg when enemies sick.

BLOOM:

Will all of you just shut up for a minute? Don’t you guys hear that?

FORGE:

Aye lass! I be hearin’ somethin’ up ahead!

GALAEN:

Well, why don’t you go blend in shadows or whatever and scout ahead Bloom?

BLOOM:

Me? Why don’t you do your shadow thing?

GALAEN:

Because it only works in forests. And I am not even full blooded elf, either. So I don’t get nearly all the benefits that they do.

FORGE:

Then why even be a half-elf lad? If ye don’t get all the benefits of humans getting all those extra feats – simply by being human – and ye don’t get the forest movement or the sword or bow benefit of full blooded elves – why be a half elf?

GALAEN:

Because when they wrote this script they wanted to make a joke about half-elves not getting nearly as many feats as humans; and not getting the cool benefits that elves get with swords, bows, infravision, and their silent movement in the wild.

FORGE:

Right, lad! Well, looks like we have managed to execute said joke well!

GALAEN:

I wouldn’t say that joke was executed well. The writers will probably be executed for this script though.

BLOOM:

Are we done here? Look, I will do my hide in shadows and see what’s going on up there. (Bloom moves to the shadows and disappears. Moments later, Bloom begins screaming in pain and horror)

GALAEN:

Shouldn’t you try to heal her?

FORGE:

Me, lad? Look, she’s true neutral and I am Lawful Good. I am a Paladin lad. Why would I heal someone who steals things for a livin’?

GALAEN:

Because she’s part of our party, man!

FORGE:

Not really a good enough reason, lad. I shouldn’t even be traveling with the lass in the first place. If something happens to her, it would be to me benefit, lad.

GALAEN:

But isn’t part of the Paladin Code to protect the defenseless? Obviously from those screams, Bloom sounds pretty defenseless.

FORGE:

Ye be confusing the Paladin Code with the Knight’s Code. And it’s more of just a guideline, lad. Not really set in stone. Get it – set in stone? Because I am a dwarf? Stone? Dwarf? Ah, nevermind lad.

THURG:

Me go help Bloom. Me see what hurt little person! (Thurg then runs off to investigate what might be happening to Bloom)

FORGE:

All the better. Never liked that barbarian either. He’s true neutral. You can’t trust someone who is true neutral. They could turn on you at anytime if they see it to their benefit.

DAISY:

You can’t be serious? So our rogue and our barbarian could be dying and you are not going to heal them because of their alignment?

FORGE:

Look, I would love to heal them lass. But they chose their alignment. They chose their class. They chose their life style. If I heal them – it goes against the Paladin Code. And I have only so many points before I will simply lose my Paladin abilities and become just a straight up fighter. And at that point, I might as well have picked a half-elf.

GALAEN:

Hey! What’s that supposed to mean?

FORGE:

Oh, nothing lad.

(Thurg returns after a brief moment)

THURG:

Bloom all right. Bloom spring trap on self. Bloom a little hurt. Bloom be okay.

GALAEN:

Who invited the barbarian into this party anyway?

FORGE:

You did lad. You said you brought him along because of his typical low intelligence – that when we got a treasure, we could split it between us – and give him less than normal and he would be none the wiser.

GALAEN:

That’s right. Okay. Thurg – you’re sure there’s no monsters up there?

THURG:

Thurg sure. No monsters. Only trap that Bloom no see. And a treasure chest just past trap.

GALAEN:

A treasure chest? Why didn’t you say so earlier?

THURG:

Me just got here. Me just said it now.

GALAEN:

Move out of the way, barbarian!

(The adventures go down the hall to where they see Bloom)

DAISY:

(Upon seeing the treasure chest) Oh! Does this mean we’re going to get treasure? Because I love treasure! It means I get to do some more shopping! I heard prices have dropped for items since 3rd Edition’s release in the Player’s Handbook!

BLOOM:

Okay – can I get a heal here?

GALAEN:

Forge is refusing to heal you. Again.

BLOOM:

What? Is this going back to that whole alignment thing?

FORGE:

And the class ye picked, lass. I mean… rogues. We Paladins don’t like to associate ourselves with rogues. We are after all, a righteous class!

BLOOM:

I am going to associate you with a righteous stab in the back when I feel better!

FORGE:

(Turning to GALAEN) See what I mean lad? So much anger.

GALAEN:

So Bloom – did you notice any other traps between here and that treasure chest?

BLOOM:

I did not. This is the only trap I saw.

THURG:

You tell me second ago you no see trap because you put no points in Find/Remove Traps. Put all points in Climb Wall.

GALAEN:

Wait – so there might be more traps between us and that chest?

BLOOM:

Yes. There could be, I suppose… why don’t you send the dwarf to walk across the floor and see if he can spring some of them? At least then he would have no problem healing himself.

FORGE:

Look lass, there’s no reason to be bitter at me. I am just playin’ me class how I am supposed to.

DAISY:

Well we need a way to get to that treasure. There could be untold riches in there!

BLOOM:

Galaen, you’re a ranger? Don’t you have an animal companion that you can summon to walk across those traps!

GALAEN:

What? No! That would not be very Ranger-esque of me!

DAISY:

(Muttering) Right. Because hunting animals and skinning them to wear them is nicer than sending them across a trap…

GALAEN:

What’s that Daisy?

FORGE:

Ye know lad, ye would have heard that if ye were a full blooded elf. They have heightened hearing.

GALAEN:

Can you let the whole half-elf thing go, man?

BLOOM:

Look. I may be hurt, but I will try to get to the chest. (Bloom gets up and crosses the floor to find no other traps awaiting her – gets to the chest and opens it)

DAISY:

What’s inside? What’s inside? Untold riches?

BLOOM:

No. Not exactly. It’s a piece of paper.

GALAEN:

What? A piece of paper? What kind of lame dungeon is this?

DAISY:

What does it say?

BLOOM:

I think it’s a clue or something…

DAISY:

So what does it say?

BLOOM:

“Beauty is in the eye of the beholder.”

(All party members facing one way – behind them is an actual Beholder)

GALAEN:

What kind of lame clue is that? What’s that supposed to mean?

(Fade Out)


What Is Beauty? Part Two: It’s In The Eye.”

CAST:

Forge Ironbeard – Dwarf Paladin (Paul Molina)

Galaen Silverglade – Half-Elf Ranger (Adam Freese)

Thurg Wolfrunner – Human Barbarian (Tom Logue)

Daisy Flamestrike – Gnome Wizard (Poppy Filch)

Bloom Furryfoot – Halfling Rogue (Amiee Logue)

Boom the Beholder – Beholder (Sean Stevens)

Intention:

  • Show off different races
  • Show off different classes
  • Follow a core group of quirky characters
  • Learn via dialogue some of the rules of AD&D (and as a result NWN2)
  • Show off possible spell effects via flashbacks of Daisy’s casting spells.
  • Show off one of the most popular Forgotten Realms creatures – The Beholder.

SCENE: INSIDE A DARK DUNGEON

(During Introduction Credits Narrator Voice…)

NARRATOR:

Last week on “What Is Beauty?”…

(Cut to the same exact scene from the previous episode)

DAISY:

What’s inside? What’s inside? Untold riches?

BLOOM:

No. Not exactly. It’s a piece of paper.

GALAEN:

What? A piece of paper? What kind of lame dungeon is this?

DAISY:

What does it say?

BLOOM:

I think it’s a clue or something…

DAISY:

So what does it say?

BLOOM:

“Beauty is in the eye of the beholder.”

(All party members facing one way – behind them is an actual Beholder)

GALAEN:

What kind of lame clue is that? What’s that supposed to mean?

BOOM:

Might I ask why you are peeking into my possessions?

GALAEN:

(Turning to see Beholder behind them) Whoa! That’s – that’s…

DAISY:

It’s a Beholder!

FORGE:

And ye might have heard that Galaen; ye know, if you were a full blooded elf and all.

GALAEN:

Look, can you let that drop already?

BOOM:

I have been watching you – get it? Watching you? I have all these eye stalks and this center eye! – since you have entered my dungeon.

THURG:

You Beholder. You evil. We must destroy you.

BOOM:

So I am to understand that each of you broke into my place and tried to steal my possessions, killed my guards and somehow I am the one that’s evil?

FORGE:

All Beholders are evil! You won’t trick us with your fancy talk, lad!

BOOM:

All beholders are evil? Really now? So if I look at the Monster Manual, and look up humans – they will all show up as good, right? What about Brigands? Or, hey – dwarves! What about the duergar? Oh! And you over there! What about the Drow?

GALAEN:

Those are full blooded elves! I am a half-elf! HA! Got you there!

BOOM:

Oh, you’re right. Those are full blooded elves. Fine, if we’re looking for evil half-elves what about the driders? Those are technically half elf and half spider.

GALAEN:

Oh. Ouch. Okay, point to you.

DAISY:

You won’t find any evil gnomes!

BLOOM:

Or evil Halflings!

BOOM:

Well, while gnomes aren’t technically known to be evil. They are known to be one of the greatest nuisances to most human cities – with all the tinkering and building you do. Your race is responsible for more property damage resulting in big holes larger than the Great Rift! And as for Halflings – I have heard that someone – perhaps on another world out there exists an entire society of evil Halflings obsessed with cheese.

BLOOM:

Cheese?

BOOM:

Yes cheese.

BLOOM:

Why cheese?

BOOM:

I don’t know why! It’s just what I have heard!

FORGE:

So what yer sayin’ lad, is that you’re not evil – like your typical Monster Manual entry? That you’re some kind of good beholder.

BOOM:

Well, I wouldn’t go so far as to say that I’m … good. Perhaps a little more towards chaotic good. Maybe even a tiny bit into chaotic neutral.

DAISY:

Oh, yeah. Because chaotic neutral isn’t so bad.

GALAEN:

Wait, wait, wait. Let’s all calm down here. Mr. Beholder…

BOOM:

The name’s Boom. Boom the Beholder.

GALAEN:

Right. Mr. Boom do you mind if we huddle here for a minute?

BOOM:

No, please. Go right ahead. I understand how important decisions that will decide if you live or die should be handled by the group.

GALAEN:

Yeah, thanks for understanding…

(The group stands in a circle with the Beholder behind them either looking around or just kind of hovering in the background awaiting their answer as to what to do. In the huddle, the following takes place…)

DAISY:

Well he’s right by a torch – I could cast Affect Normal Fires.

BLOOM:

You haven’t been able to do that since we switched to 3rd Edition, remember? They took that spell out completely.

THURG:

Me glad they take spell away. Me remember when Daisy cast spell and torch Thurg carrying go boom in Thurg’s hands. Thurg no like fire.

DAISY:

I could try to cast Sleep. That’s a level one spell in 3rd Edition.

FORGE:

I don’t think that’s a wise idea either, lass. Remember the last time ye cast that spell?

THURG:

Thurg remember. Thurg fighting goblins. Daisy cast sleepy time and missed. Thurg fell down and go sleepy time. Goblins hit Thurg while Thurg dream of white snow.

DAISY:

That was an accident. Fine what about Burning Hands?

THURG:

Thurg remember when you cast that too. Fighting trolls one push you into Thurg when you cast spell. Thurg’s underpants caught on fire. Thurg no like fire.

DAISY:

Fine – Shocking Grasp then?

THURG:

Thurg remember when -…

DAISY:

Fine! Fine! Yes, I remember that too! You were standing in the puddle when I got knocked into you. I remember. So what are you guys saying? That I shouldn’t even try to cast a spell?

GALAEN:

Indirectly, yes, I suppose that’s what we’re saying.

DAISY:

So then what are we going to do about the Beholder?

BLOOM:

I could try to back stab him.

(Cut to a “flashback” type scene doing the following…)

(Bloom sneaks up behind the Beholder…)

BOOM:

(Turning to face Bloom) I have 10 eye stalks for crying out loud. Did you really think you could sneak up on me?

(Cut back to the normal scene)

BLOOM:

You know, on second thought. I am not sure that would work out so well.

FORGE:

So how are we going to do this lads?

GALAEN:

Looks like the way we always do it.

(All characters face Beholder)

ALL:

Charge!

(Pause on that frame – and do a message on the frame that reads something like…)

Do the heroes succeed in defeating the Beholder? The choice is yours! Create your character! Get your friends to log on! And play Neverwinter Nights 2 and discover the world that’s waiting for you!”


Unfinished –

In The Dead Of Night.”

CAST:

Forge Ironbeard – Dwarf Paladin (Paul Molina)

Galaen Silverglade – Half-Elf Ranger (Adam Freese)

Thurg Wolfrunner – Human Barbarian (Tom Logue)

Daisy Flamestrike – Gnome Wizard (Poppy Filch)

Bloom Furryfoot – Halfling Rogue (Amiee Logue)

Intention:

  • Show off different races
  • Show off different classes
  • Show off a little bit of city structure
  • Show off a forest scene
  • Show off some of the undead available in game
  • Show off a little bit of combat

A Grave Situation.”

CAST:

Forge Ironbeard – Dwarf Paladin (Paul Molina)

Galaen Silverglade – Half-Elf Ranger (Adam Freese)

Thurg Wolfrunner – Human Barbarian (Tom Logue)

Daisy Flamestrike – Gnome Wizard (Poppy Filch)

Bloom Furryfoot – Halfling Rogue (Amiee Logue)

The Hungry Undead – Undead “Brains… Brains…” (Sean Stevens)

The Living Blade – The Holy Avenger (Adam Freese)

Intention:

  • Show off different races
  • Show off different classes
  • Follow a core group of quirky characters
  • Show off magical weapon(s)
  • Show off dark, dreary scenery
  • Show off some undead creatures

SCENE: JUST OUTSIDE OF A TAVERN

FORGE:

So let me get this straight, lad…

GALAEN:

Go on?

FORGE:

We just got to this here town, and ye went into that inn there, and the guy told ye that there was some local trouble…

GALAEN:

Right.

FORGE:

Do ye not think that it’s a little odd, lad, that every town we go in – someone always has something for us to do. And it’s always like some vampire has a royal crown we have to get back, or finding out what happened to some signal tower in some creepy, misty mountains, or climbing into some volcanic mountain to solve a 15 year old mystery and finding ourselves face to face with a –

GALAEN:

(Cutting off Forge) I admit. It’s a little weird that in every town, someone’s always there to hire a bunch of adventurers like ourselves, to go do some random quest… but consider it job security.

FORGE:

But do ye ever feel like – I don’t know – that we’re not in charge of our own destiny?

THURG:

Me feel the same way.

GALAEN:

You guys are talking nonsense.

DAISY:

I don’t know, Galaen. Sometimes, when we’re on these long treks – I sometimes think that we’re just walking on this blue squares and one day we’re going to go somewhere where the map isn’t finished.

GALAEN:

Okay, look. You guys are clearly in need of some rest. Let’s just finish off this quest and we will go back to the inn and get some sleep.

BLOOM:

So what is it that we’re doing anyway? You didn’t explain it to me – you just made me give back the bracelet the woman had dropped at the jewelry store and pulled me by the cuff of my shirt.

GALAEN:

Well, apparently the local graveyard has been having some problems.

THURG:

How graveyard have problems?

GALAEN:

Well, it would seem that at midnight the dead seem to rise from the grave…

DAISY:

You ever wonder why everything creepy happens at midnight? I mean, when it’s midnight here, it’s not midnight in Port Nayr (pronounced “Nie-Ear”).

BLOOM:

You’ve been to Port Nayr? I’ve heard that it’s the best port… and of course, the largest one as well.

DAISY:

Been there. Didn’t care for it too much. Everyone in that town always did everything the best.

FORGE:

Let’s not get side track, lasses! What else is going on with the graveyard, lad?

GALAEN:

Well, in order to restore order in the graveyard we need to shove this sword (pull out magical sword – preferably something like a Holy Avenger or something) – and shove it into the ground in the middle of the graveyard. The holy aurora of the blade will put the spirits to rest and remove whatever evil seems to be emanating from the graveyard.

BLOOM:

Eww! Wait, we have to go to the center of the graveyard? We can’t just do it at the edge? Undead people are so… icky!

GALAEN:

They said it wouldn’t work unless we struck the blade in the center of the graveyard.

DAISY:

How will we know where the center of the graveyard is?

GALAEN:

There. (Show a beam of white light, using one of the light effects in the center of the graveyard).

DAISY:

Oh. Well, that’s certainly convenient isn’t it?

GALAEN:

Okay, here’s the plan. Daisy – you stay on the outside. Blast anything that comes near us with one of your fireballs or something. Bloom, you stick to the shadows – don’t go with us – but stay within the shadows and take down anything that comes near us. Thurg, you’re coming with me to the center of the graveyard. I will need your strength and fighting skill when – er, that is – if these things try to attack us. Forge, you’re coming with us as well, because –

FORGE:

(Cutting Galaen off) Look lad, I don’t be thinkin’ that’s a wise idea.

GALAEN:

What? Why?

FORGE:

Well, mostly because I don’t like the undead.

GALAEN:

What? You’re a paladin for crying out loud!

FORGE:

What’s that got to do with anythin’ lad?

GALAEN:

What about that whole – every quest is a chance to demonstrate bravery and strike at the evil forces of the world.

FORGE:

Nonsense, lad. That’s just what it says in the Player’s Handbook.

GALAEN:

Look, I need you to come along with Thurg and I so when those things attack us…

THURG:

(Cuts off Galaen) You said if…

GALAEN:

Right. Pardon me. If those things attack us – not only are you the only healer in the group, but being a paladin gives you a natural ability to Turn Undead.

FORGE:

Well, ye do realize I Turn Undead as if I were a cleric three times lower than my correct level, right lad?

GALAEN:

Well, since we don’t have a cleric handy – I guess you’re going to have to do.

FORGE:

I would like to make a note that I am very much against this idea, lad.

GALAEN:

Dully noted, now come on.

(Show GALAEN, THURG and FORGE entering the haunted grave with BLOOM and DAISY at the edge of the haunted grave, talking – once inside the graveyard, show FORGE blasting away the undead – possibly set the undead to 1 hit point and have FORGE casting spells that destroy them)

GALAEN:

Look at that! It’s nothing but skeletons in here! We got this easy!

THURG:

Thurg see zombies too.

GALAEN:

Not to worry! Those are barely any more difficult than skeletons! This is going to be an easy quest, easy money, and free rooms at the inn if – when – we pull this off.

FORGE:

Lad, what if there’s something a little tougher than these wee skeletons and wee zombies?

GALAEN:

Nonsense! That would put this quest above our level. And there’s no way that that would happen to us.

THURG:

Thurg see something that not a zombie or a skeleton…

GALAEN:

What? Where?

FORGE:

There lad! Look! See, I knew this was going to happen! That’s a ghoul!

GALAEN:

Don’t panic! Remember, we have a back up plan!

FORGE:

What back up plan?

GALAEN:

Bloom – take that thing down!

FORGE:

(Matter- of-factly, like expecting this is how it was going to happen) She’s busy lad.

GALAEN:

Busy? Doing what? Fine! Daisy – blast that thing with a fireball!

FORGE:

(Matter- of-factly, like expecting this is how it was going to happen) She’s busy too, lad.

GALAEN:

What? What are they doing?

(Cut to BLOOM and DAISY standing at the edge of the graveyard, with the other three in the background trying to get their attention – muffled cries of their names)

DAISY:

Where did you get that necklace? I used to have one just like it. I misplaced it back when we fought the dragon.

BLOOM:

Really? You had one just like it? Yeah, this one… (hesitates for a moment, coming up with a lie) This one has been in the family for years!

(Cut back to GALAEN, FORGE and THURG in the graveyard and the Ghoul right up on them – show the ghoul strike GALAEN and GALAEN makes a “dying” sound – then fade to black)

(Cut to GALAEN, FORGE and THURG in the graveyard – using the transparency effect if it’s available as a script or create a scene that might represent “heaven”)

FORGE:

I’d just like to point out lad…

GALAEN:

I know, I know. You were against the idea.

FORGE:

No, even better lad.

GALAEN:

What’s that?

FORGE:

If ye were a full blooded elf, ye would have been immune to that ghoul’s paralyzing touch…

(Cut to the fiery sword laying in the middle of the graveyard)

HOLY AVENGER:

What’s going to happen to me now?


Things Are Not Always Black or White.”

CAST:

Forge Ironbeard – Dwarf Paladin (Paul Molina)

Galaen Silverglade – Half-Elf Ranger (Adam Freese)

Thurg Wolfrunner – Human Barbarian (Tom Logue)

Daisy Flamestrike – Gnome Wizard (Poppy Filch)

Bloom Furryfoot – Halfling Rogue (Amiee Logue)

Bob the Villager – Human Villager (Adam Freese)

Pip the Villager – Human Villager (Tom Logue)

Frostmane – The Dragon (Sean Stevens)

Intention:

  • Show off different races
  • Show off different classes
  • Follow a core group of quirky characters
  • Show off possible cave/mine scenery
  • Show off Dragon

Note: The encounter with the “Dragon” is inspired by R. Nathaniel Waldbaur’s adventure in DUNEGON MAGAZINE #32 entitled “Changeling.”

SCENE: JUST OUTSIDE OF A SIMPLE TOWN

FORGE:

So let me get this straight, lad…

GALAEN:

Yes.

FORGE:

I haven’t even asked me question yet, lad.

GALAEN:

It’s always the same thing. (Does an impression of Forge) “Lemme get this straight laddy, ye have taken up some random quest from some random strange and now we are about to risk our lives on this random quest for this random personr.”

FORGE:

I dunna talk like that, lad.

GALAEN:

Yes. Yes you do.

FORGE:

So what be the quest this time then, lad?

GALAEN:

We’re going after a dragon.

DAISY:

What? A dragon? Are you crazy?

BLOOM:

I don’t think we’re ready for a dragon.

THURG:

Me no like dragons. Dragons eat Thurg’s people.

GALAEN:

Look, we’re ready for dragons. We have been adventuring together for quite some time now. I think we have really formed a bond between all of us. I think we got this whole team work thing down.

THURG:

Maybe you forgot graveyard incident?

GALAEN:

(Indignant) I did not forget the graveyard – (suddenly stops) – Hey wait a minute. Did you just say the word ‘incident’ Thurg?

THURG:

Yes. Thurg said incident.

GALAEN:

You’re a barbarian. How in the heck would you even know a big word like incident?

THURG:

(Suddenly sounding intelligent) See, that’s where you have pegged me for a stereotypical barbarian. However, if you take a look – I have an intelligence of 15, which is higher than our resident wizard; and a wisdom of 14, which is higher than our resident paladin. With each of them having the supposed “highest” in these two slots; all of you unaware that perhaps, I could have higher, which means that not only am I more intelligent than all of you; I also happen to be wiser as well. So just because I am a barbarian please do not think me stupid or unintelligent.

(Silence broken only by cricket sounds for a few seconds)

THURG:

Okay, fine – Thurg go back to talking like this.

GALAEN:

Thanks.

FORGE:

For the love of Nayr (pronounced “Nie-ear”), I don’t think we’re ready for dragons, lad. I really, really don’t.

GALAEN:

No one will ever take us serious until we take down a dragon.

BLOOM:

I hardly care what others think of me, if I am to be honest.

GALAEN:

No one’s asking you to be honest, Bloom. You haven’t been honest up to this point, no need to start being honest now.

DAISY:

(Hesitantly) Well, what kind of dragon is it that we’re going after anyway?

GALAEN:

Thank you, Daisy. I know Dragons are the big leagues – but I think we’re ready for it. I knew you guys would be hesitant about it – so I found a quest in the town back there about a local white dragon that needs to be taken down. And we all know, of all the evil dragons, the white dragons are the weakest. So once we take this one down, we can really spread our name out there and build up a little confidence and team unity here.

THURG:

White Dragon you say?

GALAEN:

That I did.

THURG:

How far we walk to find White Dragon?

GALAEN:

That’s the great thing! It’s not that far at all. Just about three miles up this road, and the path forks into the woods – and leads to the base of a mountain, and from there – there’s a small cave. We go through there – and blam! – we find ourselves a white dragon that’s about to get taken down.

THURG:

What white dragon doing here?

GALAEN:

(Boasting and confident) You mean other than preparing to die?

THURG:

No, me mean – why white dragon here?

GALAEN:

Why does any dragon take any land and call it its own? Greed, man.

THURG:

This warm climate though.

GALAEN:

I know, it’s some great weather…

THURG:

White dragons no like “great weather.” White dragons like cold snow.

GALAEN:

Didn’t you learn anything from that encounter with the Beholder? Not every creature is bound by what’s in the Monster Manual. There’s good humans and bad humans; good elves and bad elves; good dwarves and bad dwarves; and probably white dragons that like snow, and white dragons that are sick and tired of the blizzards.

THURG:

Oh, I dunno. No make much sense to me.

DAISY:

I am not sure what worries me more – the fact that we’re going to try to take down a white dragon or if everything Thurg just said makes more sense than what Galaen’s been feeding us.

BLOOM:

Maybe we can impeach our careless leader?

(Cut to a scene with them walking on a forested path)

BLOOM:

So how old is this dragon? Are we talking a wyrmling or a great wyrm?

GALAEN:

I didn’t ask.

DAISY:

Well, you do realize that a great wyrm is capable of magic? Even a white one?

GALAEN:

Look, you need to stop worrying. We know it’s a white dragon. So I prepared us for this.

BLOOM:

What do you mean you “prepared us” for this?

DAISY:

I’m almost afraid of the answer.

GALAEN:

White Dragons hate fire, because they’re – as Thurg pointed out earlier – used to snow and blizzards. So in my backpack, I have all kinds of flammable things, like roman candles, lantern oil, you name it. All we have to do is chuck this stuff on the white dragon – and we’re either going to kill it or at least drive it off. Either way, we win.

DAISY:

Your plan seems entirely too easy. And that alone proves that there’s something wrong with it and we’re just not seeing it yet.

GALAEN:

I know my leadership has been questionable at times…

BLOOM:

At times?

GALAEN:

That’s what I said. At times.

BLOOM:

I just can’t figure out why you said “at times.”

DAISY:

Something’s definitely going to go wrong…

(Cut back to the Inn of the simple town the would be adventurers left)

BOB THE VILLAGER:

Hey, Pip – did you tell them about the dragon? You know about the fact that…

PIP THE VILLAGER:

(Cutting Bob the Villager off) Oh, well dang nab it! I knew I forgot to tell them something!

BOB THE VILLAGER:

Well, I reckon they’re gonna find out soon enough.

PIP THE VILLAGER:

I reckon you’re right. Let’s have a drink for them…

(Cut back to the adventurers now standing outside of a cave)

GALAEN:

Okay, this is the cave according to the villager that told me about the dragon. Things are going smoothly, right?

DAISY:

Right. Which means this can only end in tears.

GALAEN:

Look, now’s not the time for that. Now’s the time for all of us to come together and act as a single unit. We can do this. You just have to believe.

DAISY:

Oh, I believe all right. I believe we’re going to die.

BLOOM:

And I am pretty sure we’re all unified in that thought. You’re the only one that’s not being a team player, Galaen.

GALAEN:

That’s enough. Come on everyone – let’s go inside. From here on out we have to be careful.

BLOOM:

Everytime you pick up some adventure for us we have to be careful…

(Fade out, then fade back in to an interior cave or mine setting)

DAISY:

(Sarcastically) Oh, this isn’t the least bit creepy.

FORGE:

Aye, I have to agree with the lass. There be something not right about these caves. About this whole thing, lad.

GALAEN:

Of course there’s something creepy! Of course it doesn’t feel right! There’s a friggin’ white dragon that’s taken up residence here! That’s why we’re here! To get rid of it and kick it out!

(Show them walking around the cave – possibly do the “Scooby Doo” thing – where you see them moving together heading from left to right – then right to left – then some members heading right, and other members heading left – crisscrossing one another on screen)

GALAEN:

(Whispering) Okay guys. This is it. The white dragon is inside that area right there. Remember, we can do this. All we have to do is believe.

(Show the adventurers standing one another – everyone making whispering sounds, like a plan is being established)

GALAEN:

(Shouting) Frostmane – we come baring fire! Surrender yourself or flee this great land and let this land be rid of your vile acts!

FROSTMANE:

You bring me fire? (Dragon laughs) Why would you bring fire to an albino red dragon? I bathe in fire!

FORGE:

Did he just say albino red dragon?

THURG:

Oh. That explain why he white and still in hot lands.

FORGE:

He just said albino red dragon didn’t he?

DAISY:

Hey, Galaen – I believe! I believe we’re going to die…

BLOOM:

I don’t suppose it’s too late to impeach him as our leader is it?

(Post Credits – show all of the adventurers either with the transparency effect if it’s available – or in a zone that sort of resembles some form of “heaven”)

THURG:

(Looking at Galaen) Me told you that White Dragons no live in hot areas…